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David Hayter @DavidBHayter 8h
METAL GEAR V By David Hayter So, Here’s a recap of events: I have been up in Toronto, for the past eight (cont) http://tl.gd/n_1rjhhf9
这里是David Hayter关于MGSV配音事件始末的说明的长微半
大意就是说他之前一直在的伦的执导电影〃狼人镇》(http://www.verycd.com/articles/44463/),去年12月去LA度假的时候听说MGSV配音组开工了。所以他找了一位熟人吃饭顺便问了下情况,答案是制作组“不需要他了”而且没有任何理由或解釃。
中间DH惒发了一些他15年来为MGS系列9部作品配音、演绎Snake的感想。最后声明这不是他的选择,关于配音演员的挑选都是小岛和K社的单方面决定,希望玩家不要认为是他惛弃了他们,他会一直怀念他的工作和他的角色。
时间所限,详细就不翻译了,有兴趣的战友可以整理一个完整的版本,方便大家阅读。
下面附七原文
METAL GEAR V
By
David Hayter
So,
Here’s a recap of events:
I have been up in Toronto, for the past eight months, directing my first film, (WOLVES -- 2013, TF1/COPPERHEART). On the December break, I came home to Los Angeles for the holidays. I heard then, that recording sessions for MG:V were being put together.
But I didn’t hear anything about whether I’d be needed or not.
So, I got in touch with someone involved in the production. We got together for lunch, and he told me that they \"wouldn’t be needing me\" on this game. No reason, or explanation was given beyond that.
And that was it.
I drove home through Laurel Canyon, bummed, and thinking about Snake.
To be clear, I love being a part of the world of Metal Gear. I admire its technological innovations, the gameplay, the political message of it all. But primarily, I love the fans of these games. Two grown men burst into tears upon meeting me at the Vancouver Fan Expo last year.
Now that... Is a rare and excellent role. You know you’re making an impact.
And I love doing it.
In 1998, I tried to do come up with a voice which epitomized the kind of worn, put-upon, genetically-engineered clone-soldier that I saw Snake to be. Over time, as the games became more stunning and visually sophisticated, I tried to transition that initial voice into the increasingly real environments in which Snake found himself. My level of success is up to you, but any perceived deficiencies were not for lack of hard work. I have dedicated a huge amount of time and effort into creating a compelling character, capable of expressing the myriad emotional, physical and psychological hurdles that Snake has to face.
Anyway, now it’s been fifteen years, nine games, and an enormous blast to undertake.
If it were my choice, I would do this role forever. To hear anyone else’s voice coming from Snake’s battered throat, makes me a little ill, to be honest.
But the truth is -- it’s not my choice. Any and all casting decisions are the sole purview of Hideo Kojima, and Konami itself. And that’s fair.
And I’ll get by. I am not lacking for employment on any level.
But I didn’t want anybody to think that I was intentionally abandoning them.
And know that I will miss this job, and this character, very much.
My best wishes to you all,
David Hayter
April 1, 2013 |
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