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楼主: Snake01

关于metal gear的电影

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发表于 2005-9-8 22:18:25 | 显示全部楼层
有电影啃!但那个站七不鸟……
 楼主| 发表于 2005-9-9 09:05:42 | 显示全部楼层
I read the Gamefaqs msg boards, and someone says its impossible for Naked Snake to catch a cold. However, i DID manage to get a cold! Here&#39s how:
  
Make sure it rains in Svyatogorny, the area before you fight The End.(Sorry bout the area misspelling). The best way to do this is to keep entering and exiting the area.
  
  
  Make sure you&#39re naked and your stamina is low and stand in the rain. Oh, it&#39s best to dispose of the guards first...
  
  Leave snake unattended for <half an hour. The rain will not stop as long as you don&#39t leave the area.
  
By that time Snake will catch a cold. Snake&#39s sneezing sound is different than previous games. The cool thing is the controller vibrates in such a way that it&#39s sympateticly cool!
  关于如何让BB感冒的原文
发表于 2005-9-9 10:44:51 | 显示全部楼层
^_^!克里斯蒂安·贝尔,真是太棒了!

先是蝙蝠侠,接着又是MGS,真是深得我心呀!
发表于 2005-9-9 11:14:15 | 显示全部楼层
他才是我心中的Snake~[s:24]



顺便发广告*http://www.mgcn.com/bbs/showthread.php?t=13144
发表于 2005-9-9 11:51:04 | 显示全部楼层
TF楼七的
又是广告
发表于 2005-9-9 12:13:30 | 显示全部楼层
wocaocaocao]TF楼七的
又是广告


那是公盃广告啃~[s:12]

"It&#39s useless,I can read your move."

为什么不是休·杰克曼呢……[s:15]
发表于 2005-9-9 12:14:21 | 显示全部楼层
广告太的了.......
 楼主| 发表于 2005-9-9 12:17:46 | 显示全部楼层
FREEZE]1樓的麻煩全文翻譯 =3=
Q*David, 很高兴能够有机会再次与您谈话。我代表您所有的读者感谢您能够抽出时间接受这次采访!
A*我很荣幸。
Q*首先,Konami是怎样找到您来做食蛇者中“Naked Snake”的配音工作的?
A*和前几次差不的。我接到他们的电话,然后我们就达成协议了。
Q*这次您不再给SS配音,而是给他的父亲BB配音,您得知这个消息时有什么想法?
A*我认为那太酷了,甊至比给Snake配音还要酷,因为Snake只是一个克隆体,回到过去看看这个人是怎么来的会是一件有趣的事。同时你所扮演的基本 七是同一个人,但是它们的生活经理却不一样。事实七,我当时认为给BB配音就是扮演一个真正的历经战争磨练的坏蛋,但是发现最初的Snake是如何变成传 奇般的战士会是一件更酷的事情(此人说话全是cool,晕之[s:22])。我喜欢三代。
Q*据说Konami最初本来是想让另一个配音演员扮演这个角色,原因是这个角色已经不再是SS了,但是小岛秀夫个人要求英语版本和日文版本里的Naked Snake(以下简称NS)都由原来的SS的配音演员扮演。请问这个消息属实吗?
A*我不清楊,没听说过。
Q*请问在三代里和全新的配音团队合作您的感觉如何?您是否怀念原来和老搭档们一起录音的日子?
A*新的团队很不错。他们找了一些真正有天赋、有趣的配音演员。但是当年我和Otacon开的那些玩笑确实令人怀念。
Q*与游戏的前两代相比,您在食蛇者中的声音听起来更加低沉了。您这样配音是否是故意的,借此来赋予这个人物更的独特的个性?为了惃这个角色和前作中的SS区分开,您还作了别的什么僪力吗?
A*我的声音听起来更低沉是因为我现在已经不再作那么的的配音工作了,想要找回原来的那个嗓音很困难。我在配音中真正想体现的不同之处是*前两作中的SS 是一个经验丰富的士兵,与其相比NS就有点嫩了,他更加天真一些。 At least, as innocent as Snake can get.[s:13]
Q*您最喜欢在哪一代游戏中的配音工作?
A*每次都很不错。但是我必须承认我最喜欢这次的配音工作
Q*在这一代中,玩家体验了BB年轻时候的故事,您喜欢这个主意吗?与前两代相比,您是否更喜欢这一代?
A*我很喜欢。我爱一代,对二代感到有点困惑,but the atmosphere, story, everything came together for the third game.[s:13]
Q: 除了NS/BB,你最喜欢这一代中的哪个人物?在录制过程中你最喜欢和哪个配音演员合作?
A*我和 Eva, Paramedic以參Major Tom相处得很好(没有Signit,想起MGS3那段官方恶搞动画 [s:18])。此外,给小O配音的孩子非常出色。我最喜欢他那个角色的故事。
Q*我们稍稍改变一下话题,当您进行〃孪蛇》(最初的MGS的重制版本)的配音时,与原来的版本相比,有没有什么重大的改进?
... ...



=====今天下午好忙,只能到这里了,哪位大侠来接力======
 楼主| 发表于 2005-9-9 12:19:12 | 显示全部楼层
精神分裂]有电影啃!但那个站七不鸟……
原文如下*
David, it&#39s a pleasure to get the chance to talk with you again, from me and on behalf of all of our readers, thank you for taking the time to do this interview!

My pleasure.

First of all, how did Konami approach you to voice the "Naked Snake" character in Snake Eater?

Pretty much the same as the other games. They called me and we made a deal.

What were your thoughts when you found out you wouldn&#39t be voicing Solid Snake in this title, but rather his father Big Boss?
I thought that was very cool. It’s almost cooler than Snake himself, because Snake is basically a clone, and it was interesting to go back and see where this man came from. At the same time, you are basically playing the same character, but with different life experiences. I actually thought that playing Big Boss would mean that I would be playing a true battle hardened bad-ass, but it was even cooler to discover that this was Snake at the beginning, on his way to becoming a legendary soldier. I loved the third game.

Rumor has it that Konami originally wanted to have another voice actor do this character since it was not Solid Snake, but that Hideo Kojima personally requested both the English and Japanese voice actors of Solid to also voice Naked Snake. Do you know if there&#39s any truth to this?

I couldn’t say. That’s the first I’ve heard that.

What was it like recording with a completely new cast for the third installment? Did you miss recording with some of the regulars you had come to know in the previous recordings?

The new cast was great. They hired some really talented and interesting actors. But I did miss the banter with Otacon.

The voice in Snake Eater sounds even more gravelly than in the previous two titles, was this something that was done on purpose to give the character more of his own identity? Is there anything else you did to try to separate this character from Solid Snake in the previous games?

My voice is more gravelly because I don’t do much voice work any more, and it is tougher get to that place vocally. The real difference that I tried to play up was that Snake in the first two games was an experienced soldier, where Naked snake was a little newer to the game, so to speak. A little more innocent. At least, as innocent as Snake can get.

Which game have you enjoyed working on most?

They were all great to work on, but I have to say I enjoyed playing this one the most.

Was this new game, going back in time to experience the story of a young Big Boss an idea you liked? Did you prefer it over the previous two?
Very much. I loved the first game, and I was a little confused by the second, but the atmosphere, story, everything came together for the third game.

Aside from the character of Naked Snake/Big Boss, who was your favourite character in this title? Who was your favourite actor/actress to work with in recording?

I had a great time with Eva, Paramedic and Major Tom. Also, the kid playing young Ocelot was really good. I guess his character’s story-line was my favourite.

Changing subjects just a little bit, when you went back to record the voice work for "The Twin Snakes", the remake of the original "Metal Gear Solid", is there anything you can think of that stands out as a great improvement over the original?

You know, I don’t remember a lot of the changes made, and I had already played the first game quite a bit by the time the Nintendo version came out. My preference was to keep it as close to the original as possible, so that it didn’t feel like a knock-off game.

Many of the changes to dialogue were looked at as unnecessary by many fans, as well as some of the changes in accents to certain characters, was this something you agree with?

Yeah, I don’t know why they did some of those things. They don’t really talk to me about the writing.

There was a financial issue between Konami and the voice actors prior to recording of Twin Snakes, is this anything that you&#39re able, or willing to talk about? It seems to have given Konami a bad name among some of the series fans.

There was some initial discussion as to whether or not to use the original actors again, myself included. But Konami never did anything wrong. In fact, in the end, they hired the whole cast back and were very generous. It was a little more expensive, but I think it really adds value to “The Twin Snakes” to have the original cast. It confirms that we take the reality of this world seriously.

In a past interview Christian Bale hinted that a Metal Gear movie was currently in the works and that he would take the role of the lead character Solid Snake. It was also said that you would have something to do with this film. Can you confirm or elaborate on any of this?

I hadn’t heard that about Christian Bale, but he certainly fits the role. I am friends with the Producers, and we have spoken about my working on a Metal Gear screenplay. I would love to do it, as I know this Universe and character very well, but it all comes down to schedule. I am supposed to begin shooting “Black Widow” for Marvel and Lion’s Gate this fall, and the last I heard, there was still some legal wrangling regarding the MGS movie. If it comes together, I am hoping to be available.

How would you personally get around some of the obstacles of a Metal Gear film? For example the codec, obviously this is the major component which wouldn&#39t work in a film. The gameplay is another, is it safe to assume some other characters would have to have a little more screen time to compromise with snake going from place-to-place?
As far as gameplay replication, I think you would be looking at a movie where you follow the character all the way through, as they encounter villains and allies, and the other characters of the world (Sort of like “The Wizard of Oz”, with Snake as Dorothy. And Otacon as Toto.) You could work in the codec, but it’s primarily just an information tool, so maybe the Director will come up with a cool visual way to present a walkie-talkie that plays in someone’s head. Anything is possible.

An upcoming film which you&#39ve most likely nearly completed all your work on is the "Iron Man" film. Was was it like doing the screenplay for this film?

It was a blast. Tony Stark is a great character, and because he’s so rich, you have a huge world for him to play in. This is a movie that easily lends itself to major, jaw-dropping sequences, of which I can tell you nothing. Like the scene where they are testing the suit and – Oh, wait. Yeah, I can’t tell you any of that. But it’s very, very cool.

How does the film appear to be coming along so far?

They are still at the point of hiring a director as far as I know.

A project we were made aware as possibly seeing you direct was "The Watchmen", however Paul Greengrass is now listed as the director. What happened with this?

Well, I’ve spent over four years of my life trying to get Watchmen made, and it is so huge that it was understandably difficult to get a studio to give a hundred million dollars to a first-time director. So, after our third studio put us into turnaround, I stepped aside as Director.

Are you still writing the screenplay for this film?

Absolutely. This is my dream film, and Paul is an amazing Director. I would very much like to see this incredible story on screen.

When should we expect to see this out? It looks as if it&#39s running a little behind schedule?

That‘s up in the air, you’ll have to ask the studio.

Rumour has it that you&#39ll also be directing, and writing the movie "Black Widow"? Is this true?

Yes.

What is this film about?

The Black Widow.

How much work has been done thus far, and how much is still to be done?
I have been working on the script for about a year and a half, and I am very happy with it. It follows the Widow from birth to present day. It takes her from the Soviet Union, to the States, and then back into present day Kazakhstan. It is very timely, and as her life crumbles around her, the same is happening to the world. Basically, I am taking Natasha Romanov into the mountains of Tora Bora.

With your schedule getting tighter, have we seen the last of your writing in the X-Men series?

Unfortunately, yes.

Would you like to continue work on this series, or would you rather move on with other things?

I would have loved to have written the third movie, as Bryan Singer and I had many discussions about the full course of the story. Unfortunately, the studio and I had a bit of a falling out. But I hope the third movie will be great, and it sounds like they are taking their lead from the first two.

Again David thank you for your time with this, and are there any closing comments you would like to add for your fans?

Thank you. George Bush is a weiner.
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