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MGS2深度分析文章【汇总】

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 楼主| 发表于 2009-3-14 11:19:08 | 显示全部楼层
小岛曾表示MGS2受到日本小说《Kangaroo Notebook》的启迪,MGS2可看作是对该书的致敬。
我已托人订购该书,还未到手。

这里贴出ny times对该书的书评,如果你读过《版图之外》等文章,从这篇书评即可看出MGS2与该书的相似之处。

http://www.nytimes.com/books/97/08/24/nnp/19469.html?_r=2

Weird and Weirder
Date: April 28, 1996, Late Edition - Final
Byline: By David R. Slavitt
Lead:


KANGAROO NOTEBOOK
By Kobo Abe.
Translated by Maryellen Toman Mori.
183 pp. New York:
Alfred A. Knopf. $22.

In this novel, Kobo Abe ventures into a dream world just this side of utter madness, somewhere between Kafka's ''Metamorphosis'' and William Burroughs's ''Naked Lunch.'' As readers, most of us are tidy enough to look for ways to achieve coherence, and we hope somehow to find a way to make sense of the information we are processing. Out of habit, at least, we strive to figure out what is going on when the nameless protagonist who has discovered that there is a crop of cleft-leaf radishes growing out of his shins and who is being transported from one venue to another on a mobile hospital bed finds himself in a department store with a ''blanket wrapped around my waist, a bag of urine in my left hand and a metal pole with squid organs dangling from it in my right hand.'' He is worried that ''if I blunder I could incite a riot.''


Text:


Readers familiar with Abe's work can spot some of his characteristic tropes. His father was a physician, and he himself studied medicine (although he never practiced it). That must have something to do with the appearance in his work of doctors and nurses who are vividly peculiar. One nurse in this novel has been ''Miss Blood Collector'' for three years straight and is trying for the ''Dracula's Daughter Medal.'' Such urban settings as the Worldly Desires shop in the Daikoku Department Store are of a piece with his general view of the metropolis -- especially in an earlier book, ''The Ruined Map'' -- as a surrealistic and alienating environment. When some readers find similarities between Abe and Albert Camus, it is this part of his vision that they are talking about.

Still, ''Kangaroo Notebook'' (which has been translated by Maryellen Toman Mori) is essentially an account of a dream experience, and the trouble with nightmares as a mode of literature is that there is nothing much for a protagonist to do. As the poet Anne Carson asked in ''Glass, Irony and God,'' ''Who in a nightmare / can help himself?'' Abe's luckless fellow with his floribundant shins can have many odd things happen to him and he can encounter different degrees of hostility, friendliness, menace or surcease, but there is no way he can actively influence what is going on around him and befalling him except to describe it in words, which doesn't help. He can run interesting riffs like this one about marsupials: ''The longer you observe them the more you realize how pathetic they are. As I'm sure you know, marsupials and higher mammals have parallel evolutionary branches that mirror each other: cats and dasyures, hyenas and Tasmanian devils, wolves and Tasmanian wolves, bears and koalas, rabbits and bandicoots. . . . It would seem that marsupials are poor imitations of full-fledged mammals. Their inadequacy gives them a certain appeal; we're touched by it.'' True? Perhaps. Relevant? Who knows? In any event, one has to ask, relevant to what? This story is a series of bizarre disasters in which, bravely perhaps, people are making smart remarks like ''If you could commit suicide in hell, it wouldn't be hell.''

Kobo Abe was the pseudonym of Kimifusa Abe, who died in January 1993, just shy of his 70th year. Some nine million copies of his books had been sold, and his name, or anyway pseudonym, had been mentioned with some frequency as a plausible Nobel laureate. But he is most widely known because of the film Hiroshi Teshigahara made from his 1962 novel, ''The Woman in the Dunes.'' In that book, there was a bizarre premise that he explored in a perfectly logical and realistic way as a man and a woman in their shack at the bottom of a sand pit struggled to escape. Here, though, in his last novel, the development is every bit as arbitrary as the donnee of the protagonist's first assertion of the radishes growing on his legs. Weirdness just piles up on other weirdness, higher and higher, but there is never an end to it and we never arrive at a reasonable vista. What are we to make of the nurse's American tenant, named Mr. Hammer Killer, who is hairy all over except for his face and palms, is working on a documentary film, ''Fatal Accidents,'' runs the Japanese Euthanasia Club and has just bought a copy of ''The Narrow Gate,'' by Andre Gide, believing it to be ''a 'how to' book on seducing virgins''? Any one of those things could be funny or threatening or somehow interesting, but together, they turn into random bits and bytes that we keep wanting, nonetheless, to make coherent.

We keep failing, because the task is impossible and absurd -- like the endless shoveling of sand in ''The Woman in the Dunes.'' My guess -- and I admit at once that this is only a guess -- is that what Abe was playing with was the idea of the novel itself. The shape of the genre implies that there can be a shape to experience. Robert Frost used to talk about how a poem offered ''a momentary stay against confusion,'' and novels, too, usually offer an illusion of order and at least a glimpse of reasonableness. We may no longer be innocent enough to expect that good characters will be rewarded and that bad ones will be properly punished, but our expectations of rationality are hard to suppress entirely.

It is with these expectations that Abe was toying, expecting us to keep on turning the pages because there is funny stuff on many of them but also supposing that as we do so, we will feel ever greater levels of frustration. Our situation is as helpless and hopeless as that of the nameless man in this novel who is metamorphosing into a vegetable patch, worried that he will eventually ''turn into a giant plant, like an algae ball.'' It is up to us whether we close the book and give up, as I was tempted to do (even though I was being paid). What stopped me was the peculiar idea that had lodged in my head that this is just what Abe had planned, and that if I did what he had expected of me, I would be acknowledging, somehow, that he had won and he would be entitled to laugh at me. This is a strange relationship to have with the fiction of a dead pseudonymous Japanese writer, but then strange relationships were his specialty.

黑体字是我标注的
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 楼主| 发表于 2009-3-14 11:23:18 | 显示全部楼层
[quote=Kissdreams;523886]装备AK后最多延迟两秒然后就剧情了 不会倒计时完的不是么?[/quote]
好嘛 这不过是作者自己的理论 我也只是贴出大家讨论 看能不能引起什么思索
毕竟顶楼的文章质量是更高一些的
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发表于 2009-3-14 11:40:24 | 显示全部楼层
是不是可以这么理解呢?本来装备AK是可以通过剧情动画来完成的,但却要玩家自己动手,借此增强玩家对游戏的代入感,但同时也有强制要求,并且伴随着倒计时,ocelot在慢慢逼近,玩家操作雷电,这时候必须不能做其他动作和选择,只能装备AK,其中这段里又隐含着玩家在实际意义上还是被游戏所牢牢地反控制和被限制,并且暗喻雷电在S3计划中被爱国者完全操控的意思。

以上都是个人想法,看过《版图之外》后对MGS2多了一层理解,这就是其中获得的启示想法。
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发表于 2009-3-14 12:37:11 | 显示全部楼层
[quote=0479;523808]这里的大多数文章讲的不是剧情 是结构[/quote]
哦,对,我指的就是那些看得不大明白 的"内容"
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 楼主| 发表于 2009-3-14 13:15:45 | 显示全部楼层
[quote=蝙蝠侠;523894]是不是可以这么理解呢?本来装备AK是可以通过剧情动画来完成的,但却要玩家自己动手,借此增强玩家对游戏的代入感,但同时也有强制要求,并且伴随着倒计时,ocelot在慢慢逼近,玩家操作雷电,这时候必须不能做其他动作和选择,只能装备AK,其中这段里又隐含着玩家在实际意义上还是被游戏所牢牢地反控制和被限制,并且暗喻雷电在S3计划中被爱国者完全操控的意思。

以上都是个人想法,看过《版图之外》后对MGS2多了一层理解,这就是其中获得的启示想法。[/quote]
有一定道理
就是交给玩家操作,貌似有自由
但是你只能装备ak,不得有其他动作,实际还是没自由

但是请蝙蝠注意,我看作者想借这一点表达的是“MGS2对游戏套路的颠覆”或者“对游戏-玩家关系的讽刺”
建议不要总是归结到剧情上(s3)
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发表于 2009-3-14 13:25:39 | 显示全部楼层
[quote=0479;523905]有一定道理
就是交给玩家操作,貌似有自由
但是你只能装备ak,不得有其他动作,实际还是没自由

但是请蝙蝠注意,我看作者想借这一点表达的是“MGS2对游戏套路的颠覆”或者“对游戏-玩家关系的讽刺”
建议不要总是归结到剧情上(s3)[/quote]
好的,就是联想到这一点,我就顺口提出来了。

还有的就是我想到了这一段和MGS3里最后big boss了结the boss的那一枪,有异曲同工之妙。
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发表于 2009-3-15 22:58:42 | 显示全部楼层
你们太强悍了··
看到大段的英文我就头晕了··
没办法··
嗷嗷
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 楼主| 发表于 2009-3-19 20:35:41 | 显示全部楼层
Endless self-referential talk about "simulation", "role-playing", and the nature of reality permeate Kojimas vision of war and power in the digital age. While this isnt exactly what Id call profound stuff, the fact that he is thinking about these themes and spattering them all over his game is refreshing in an industry that typically avoids self-critique. I only hope that someday Kojima will do more than simply dwell on these ideas and find a way to implement them that speaks more to the mediums unique abilities.

全文
http://www.gamecritics.com/review/mgs2/main.php
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 楼主| 发表于 2009-3-24 15:16:29 | 显示全部楼层
顶楼更新新译文:斯内克是个谎

同时为所有文章更新了简介
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发表于 2009-4-5 20:47:36 | 显示全部楼层
非常有爱,非常,非常

mgs系列本来就是神作系列,神作系列要神人来品尝
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 楼主| 发表于 2009-4-14 16:14:46 | 显示全部楼层
“雷电在裸奔时,身上一丝不挂,除了他的狗牌。”

有篇文章提到的 忘了具体文章了 发出来希望能引起大家的思考
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 楼主| 发表于 2009-5-27 11:53:33 | 显示全部楼层
Metal Gears Solid 2 - Story Explanation


No, I am not going to delve into every aspect of the Metal Gear Solid 2 Sons of Liberty Story, but I will attempt to defend this highly criticized story. The big deal with MGS2 is two-fold: 1- You play the majority of the game as Raiden and not Snake and 2- The ending/VR thing with Raiden at the end makes little sense. The reason for the confusion and ambiguity - PostModernism. Postmodernism is blatantly present throughout Metal Gear Solid 2. Largely influenced by the disillusionment induced by the WW2, postmodernism tends to refer to a cultural, intellectual, or artistic state lacking a clear central hierarchy or organizing principle and embodying extreme complexity, contradiction, ambiguity, diversity, and interconnectedness or interreferentiality. Now having a nonsensical plot is not an argument for PostModernism, but take for instance the ambiguity of Raiden himself. Raiden is a character in MGS2, but we also learn that he has played through VR missions and Shadow Moses (or MGS1) as Snake. In fact, his codename is changed from Snake to Raiden at the start of his mission. The parallels between Raiden's experience and the players is certainly there. Raiden not only represents the videogame player, he could very well be the video game player/you. This type of contradiction and ambiguity is present in nearly all postmodern works. Another huge aspect of the MGS2 story is Deconstruction which is a central theme in many postmodern works. I will let wikipedia explain:


"In its original use, a "deconstruction" is an important textual "occurrence" described and analyzed by many postmodern authors and philosophers. They argue that aspects in the text itself would undermine its own authority or assumptions and that internal contradictions would erase boundaries or categories which the work relied on or asserted. Poststructuralists beginning with Jacques Derrida, who coined the term, argued that the existence of deconstructions implied that there was no intrinsic essence to a text, merely the contrast of difference. This is analogous to the scientific idea that only the variations are real, that there is no established norm to a genetic population, or the idea that the difference in perception between black and white is the context. A deconstruction is created when the "deeper" substance of text opposes the text's more "superficial" form."


The ending of Metal Gear Solid certainly toys with the reality of the universe and makes you aware that your character was involved in a VR game and that you are indeed playing a game based on a false reality. Sons of Liberty undermines its own authority and plays with both the player and character of Raiden in order to erase the boundary of game/reality even while making these contradiction all the more obvious. I think the quote above: "This is analogous to the scientific idea that only the variations are real, that there is no established norm to a genetic population" is a pretty good one sentence description of the theme (at least one of them) in Metal Gear Solid 2. Just something to consider.
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 楼主| 发表于 2009-6-10 10:44:11 | 显示全部楼层
顶楼更新 空房子里的梦境
至此 mgs2最重要三篇分析文章都有了中译版
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 楼主| 发表于 2009-12-8 09:43:03 | 显示全部楼层
从google books看到一些关于mgs2的评论:


——摘自trigger happy




——摘自avatars of story
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发表于 2010-5-22 00:57:40 | 显示全部楼层
希望集大家的智慧,

分析出MGS2的真谛。
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发表于 2010-5-22 01:06:33 | 显示全部楼层
引用第39楼luxjade于2010-5-22 00:57发表的  :
希望集大家的智慧,

分析出MGS2的真谛。
我觉得MGS2的真谛应该是在每个人自己的心中,而不是在别人的口中或手中。每个玩家都会有自己的感触,而不应该拘泥于某一个方面,尽管有些文章写的很好,也很在理,但不能证明它可以代表所有人对MGS2的所思所想,大家真正的把自己的所思所想拿出来才是好事。
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