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发表于 2011-1-14 13:21:48
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公开的一些要素……
Obvious and subtle gameplay choices affect the story.
明显的选择之外,细致的游戏方式趋向也会影响剧情。
The game has fixed camera angles like the original Silent Hill titles.
和以前的寂静岭一样,视角都是固定的。
Water is a huge part of gameplay and ‘otherworld’ transitions.
水会是表里世界切换的重要元素。
Enemy chase scenes similar to Silent Hill: Shattered Memories return.
像〃破碎记忆》一样的追击场面回来了。
The ability to look over your shoulder and knock down objects to slow enemies returns from Silent Hill: Shattered Memories.
回头看和给敌人放銜碍的能力也还在。
Real time level changes.
会有新型的实时关卡。
Puzzle difficulty returns.
解密难度再次可变。
Clothing changes.
衣服可换。
No weapon inventory (Murphy can only carry a weapon at a time)
没有武器道具栏,主角Murphy只能一次拿一惃。
Combat is similar to the classic titles, but with an Origins-like limited weapon durability.
战斗操作比较像传统的几代,但是和〃起源》一样,武器都有耐久度。
Weapons range from everyday items to small arms.
武器从生活用品到轻火器都有出现。
Damage is indicated by bloody clothes.
受伤之后衣服七会有血迹。
Two enemies revealed: The Creeper and The Screamer.
两种新敌人出现*爬行者和尖叫者。
Boss battles contain Quick-Time-Events.
Boss战都有QTE……
Weapon specific paths return from Silent Hill: Homecoming (using crowbars to open doors)
像〃归乡》里面一样,有些路要用特别的武器才能打开。
Silent Hill’s subway can be used to travel around town.
寂静岭有地铁可以让你到处走。
The map is very large, exploring the entire town in the game is estimated to take up more than 10+ hours.
地图非常大,徒步走遍全城要10小时以七。。
Multiple side-quests.
有不止一个附加任务。
No returning location themes (Hospital, school)
医院和学校这些主题不再出现。 |
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