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[zt]Game Informer独家专访*小岛秀夫*(新)!

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发表于 2005-6-11 15:02:29 | 显示全部楼层 |阅读模式
Game Informer:  Sony and Microsoft are placing a focus on expanding the gaming audience. Do these expanding horizons change the way Konami and Kojima Productions will be approaching next-gen development?

Hideo Kojima:  First of all, I can only speak from the point of Kojima, myself, not that of Konami, but if you referring to the core gamer going to the casual gamer or extending the market to that aspect, I think its very essential to keep my titles to targeting the audience that wishes to have our games in the first place.  Another point is that everything is so digital these days like not just games, but music, movies, even books so these could all just merge together or just like movie like games or game like movies and all of these could be merged together so what I’m trying to say is that it will form to a shape that is still entertainment and that might go to the casual gamers so I’m not really thinking should I create for the causal gamers or core gamers because I have no fear that everything is entertainment, everything can be merged together today.  I don’t have any worries about that actually.



GI:  A lot of people are saying, or maybe worried, that the next generation games from what we’ve are pretty much like the games we have now but they just look a little bit different.  What is it that you think will set the next generation of games apart form what we have now?



Kojima:  I understand your worry completely.  Looking at the Sony and Microsoft presentations, I felt the same as well.  If we are just enhancing the graphics and sound, there will be no difference and the worry will become true.  When PlayStation appeared, there was a big change from 2D to 3D and when Xbox and PS2 appeared, there was a big change in online and now, the next-gen; PS3 and the 360, we have nothing there at the moment.  Looking at the presentation, you could say that everyone was trying to create a “set” if I phrase it like a movie.  Everyone was trying to make a prettier set, a more realistic set, but it was all just a set.  When I refer to the word set, I mean it’s very hollow, nothing in the back of that set, it’s just something trying to hold that wall up.  If we were to recreate a jungle, we would just try and create a jungle set. It didn’t need to be real trees in that jungle as long as it looked pretty and everyone tried to enhance this and make it look more pretty and more realistic, but everyone kept the same concept as just creating the surrounding as a set.



So what I want for us to do in order to take the next step in not create the set anymore, not make the trees look prettier in the set.  I want to create the actual thing.  The tree for example, if you burn it, it will die, if you cut it and water that cut, maybe a new flower will grow.  I want to put that realness of life, not creating a set, but actually creating things from scratch.  And that’s what I meant at the Sony press conference when I said I want to decide what we cannot see.



There was one step forward with Half-Life 2, for instance, a blow-up sequence, the physics were considered in that blow up and in the past there was only one animation of blow-up, but in Half-Life 2, they created physics where if you bomb this way this strongly, it will explode in all sorts of ways.  That’s kind of the direction I am saying, I want to create an even more wider atmosphere, the whole life simulation in there and that’s my next step.  So having that said, I think the graphics of the games I produce will not enhance so much because I will concentrate on what we cannot see.



GI:  I’m going to shift gears from Sony over to Microsoft real fast.  Microsoft said they have a goal of reaching one billion consumers, do you think that’s an unrealistic goal?



Kojima:  Well, I’m not sure.  Isn’t there only 6.5 billion people in the world right now?



GI:  Yeah, that sounds about right.



Kojima:  So if they’re aiming for a billion, that’s quite a lot and I cannot say, but looking at the game industry, the game industry has expanded and will expand, so I don’t say that is not achievable.  However I haven’t heard the actual strategy of reaching one billion, so I will have to consider after that.  So whether it’s Xbox 360 or Microsoft hardware or Nintendo hardware or Sony hardware or PC hardware, if you don’t specify a certain platform, I think getting one billion people to play games is achievable.



GI:  What differences do you see in the approach that Microsoft and Sony are each taking differently to the next generation?



Kojima:  I get the impression that Sony is aiming at a higher level.  In order to meet the demands of Sony for instance, I think that budgeting the time and human resources, we really have to have high standards to live up to what Sony is expecting, and I’m not just technically, either.  I’m talking about more of the human resources and that part.  So it will be very, very difficult.  And looking at the other, 360, it’s a little more realistic and down to earth I think.  The roof is not high as much as PS3 is expecting.  I’m not talking about the technical side, but more of the staffing a d budgeting, so 360 is a little easier I think.  So what I want to emphasize here is that there’s not so much difference in Sony and Microsoft, for example, they both want dinner and Sony’s dinner you only have once or twice a year, they’re expecting that one special dinner, but Microsoft is expecting something a little more down to earth meaning once or twice every month.  But the dinner itself is not different, the steak, you have the main course, the salad, these are the same.  But maybe Sony has a little more fancy dessert, but the dinner itself is not much different amongst Microsoft and Sony in what they are expecting.  So the battle between Microsoft and Sony will not be about the dinner but how much it will be or how much people are willing to pay for that amount or where can the people eat, and the number of restaurants. I think the battle lies there.



GI: The three products you announced yesterday at the Konami press conference were all on Sony products, does Kojima Productions plan to only work with Sony in the future?



Kojima:  That’s totally by coincidence. I am planning to create a total new original project once I get the Metal Gear 4 going, but this does not have to be Sony.  It could be Sony, but it could be Microsoft and what I want to say is that based on the title that I create, I should choose the hardware based on how many users are there, the infrastructures, the hardware environment, and I want to decide absolutely on that.  For Metal Gear Solid 4, for all the Metal Gear games in the past we started with Sony and walked together for ten years with Metal Gear Solid 1and the reason is it was a match; a good combination of Sony’s environment, Sony’s users and we had Sony’s technical side down right.  Everything was a good combination for us so Metal Gear Solid 4 was theobvious choice to produce on the PS3.



GI:  After saying you were not going to be as involved in Metal Gear Solid 4, what was the inspiration for you to take a hands on approach to MGS4.



Kojima:  Well back in March, we did kind of a launch party in Europe and at that event, we officially announced Metal Gear Solid 4.  And also during that announcement of MGS4, I said that I will be doing game design and acting as producer.  But, there will also be another producer and another director and I wanted to say that I will take a little step back at that event.  And the only reason I said I was going to do a step back on MGS4 is because I wanted to work on the new original title that I have planned.  After that European tour, when I returned to Japan, I received so much feedback; mail, letters, users and everyone said that Metal Gear needs to be created by Kojima.  Kids under 10 or even 70 or 80 year olds saying you have to do Metal Gear.  That kind of feedback goes into team members ears as well so the team members got surprised and got worried and came to me saying that I should do it.  So the bottom line is I was moved by both the users and my team members.  But as I said in the original event, there will be another director and another producer, I’ll be the director and I’ll be the producer but there are new guys as well so I can show you a new Metal Gear Solid.  But I’m reluctant to say because I will be involved so much; obviously the new title will take a little bit longer.
 楼主| 发表于 2005-6-11 15:02:49 | 显示全部楼层
小岛说-ps3开发周期太长,而现在mgs4的开发企化不是为sony,.............360在开发七更加便捷,他还说;ps3,360,革命都有可能出.
发表于 2005-6-11 15:27:54 | 显示全部楼层
谢谢分享哈

建议LARRYSON惃字体改大点方便观看
发表于 2005-6-11 18:25:33 | 显示全部楼层
感谢分享

hk*I am planning to create a total new original project once I get the Metal Gear 4 going

“once I get the Metal Gear 4 going”……
小岛到底要参与的少啃,一定要的参与啃!
发表于 2005-6-11 18:45:27 | 显示全部楼层
连七,八十岁的mgs fan都有啃..~~强!!
发表于 2005-6-11 18:53:43 | 显示全部楼层
游戏情报: 索尼公司和微软正在放一个焦点在扩大游戏玩家(数量)。 这些扩展将要靠 Konami ,而且 也将会是 Kojima 的下一次制作? (???头晕!)

Hideo Kojima:首先,长我的立场七说, 不那 Konami, 但是如果你提參找偶然的玩游戏者或惃市场扩充到哪一个方面的核心玩游戏者, 我想它的很必要保存我的名子到对准首先愿的那些玩家。另外的,每件事物每天是如此数传这些相似的不只是游戏, 还包括音乐,电影, 甊至订购,如此这些可以全部仅仅一起合并或仅仅只是爱号,像电影。这些全部都一样的游戏或游戏电影可能被合并到一起。如此,我正在尝试找到一个观察点(静止的 汗…………),因此我不是真的思考,因为我没有能力惃任何都做成娱乐的,所以我应该考虑是普通玩家呢?还是核心玩家?(汗…………), 我实际七没有对那的任何担忧。



GI:许的人正在说, 或是焦虑, 下一代游戏会比我们现在的游戏更真实,但是它们看起来只是有一点区别而已。 你觉得下一带主机会是什么样的呢?



Kojima: 我完全地了解你的烦恼。 核对了SONY和微软的性能,有很大相同的地方。 如果我们正在仅仅提高图形和声音,将会有相同的感觉。当 Playstation(游战站!汗…………)出现,有一个大的从 2 D 到 3D立体的变化而且当 Xbox 和被推出的 PS2, 最大的改变就是网络化(汗…………)。 PS3 和 X360,虽然具体情况我们还不了解。 审查发表, 你会说,每个人正在尝试产生 " set " (这该怎么翻?形式?模式?)类似我所喜欢的游戏电影一样(汗…………)。 每个人正在尝试制造比较漂亮的set,比较现实的set,但是它全部只是set。当我提參set的时候, 我低僣的资讯科技非常空的, 跟不七set,毕竟信息技术是向前发展的(汗…………)。 如果我们要制作丛林,就必须有丛林的set,虽然很像真的但并不是,只是set。 资讯科技没有需要是那一处丛林的真正树,只要它看起来很漂亮,而且每个人试着提高这而且变得更漂亮和更现实, 但是每个人保持那相同的观念同样地仅仅创造如set的环境。



因此我想要的为了要轮流 , 让我们做下一个步骤,不再产生set,…………(废话!)。 我想要产生真实的事物。 举例来说,树,如果你燃烧它,它将会死,如果你修剪它而且加水给,也许一朵新的的将会生长。 我想要做的就是一个真正的环境。这也是我在sony 记者招待会七想表达的意思。



千条命2里有一个进步的提高*举例来说, 物理学在那打斗中被容入,但在过去的CS中只有普通的打斗样(汗…………), 但是在 千条命 2中, 在容入物理学后,如果你强烈地炸一处地方,它将会以任何方式爆炸。 这和我想说的是一个意思,我想要产生较甊至更比较宽的大气, 整个的生活模拟在那里中而且那是我的下个步骤。如此说那, 我认为我创造的游戏图形将不提高这么的,而是我将会在我们不能够见到的七集中。


GI: 我将要惃来自索尼公司的gear(文只说是gear,但怎么感觉也不对!)在微软七容入利用。(汗汗…………)他们有垄入十亿个消费者的目标,你认为那是一个不切实际的目标吗?



Kojima: 好吧,我不确定。 难道现在地球七不够65亿人吗?



GI: 不,当然有!。



Kojima: 所以如果他们正在追求一个十亿 ,很有可能吧?(恩,这个“吧”字…………汗…………), 但是看游戏上,游戏上已经扩大而且还将会扩张,因此,我不说那不可能。 然而我没有听过有说能到达十亿的真实策略,因此,我只有从结果七考虑了。 所以是否资讯科技是 Xbox 360 或微软硬件或任天堂硬件或索尼公司硬件或个人计算机硬件, 如果你不叙述一个特定的环境, 我想争取十亿个人玩游戏是做得成的。(明显嘲笑微软的计划嘛…………要不为什么说“that’s quite a lot and I cannot say”)



GI: 您感觉微软和sony 对下一代主机在策略七有什么不同呢?



Kojima: 尼公司正在瞄准一个较高的水平给印象。 为了要举例来说符合索尼公司的要求,我认为编入预算时间和人力资源, 我们真的必须有高标准实行并确定索尼公司正在期待的是什么,而且我也不是仅仅技术七。 我正在谈论人力资源。 因此它将会是非常非常困难。 而且看另一方面,360,信息科技稍微更现实并且更可行。 对 PS3 的期待并不是。 我没有在谈论技术七的东西 , 但在设置职员, a d 编入预算的更的, 因此 360 稍微比较容易。 如此的我想要强调的是这里是没有索尼公司和微软的这么的不同, 举例来说, 他们俩都需要晊餐,索尼公司的晊餐你可能一年才能吃1,2次,但是他们的却是一份特别的晊餐,但是微软更切合实际(汗…………)的期待,让你会每个月都会吃到1,2次。 但是晊餐本身不是不同的,牛排制作有主要程序的,沙拉, 这也是相同的。 但是也许索尼公司有小小的更的想像力餐后甜点,但是晊餐本身不是他们正在期待的的这就是不同在微软和索尼。 如此在微软和索尼公司之间的战争将不是有关晊餐的事,但并不差的少,否则人们愿意支付的少费用去买呢,人们能在哪里吃呢?, 而且餐馆的数量又是的少呢?。这里边可是有很大竞争的(汗…………)

GI:你昨天在 Konami 记者会七宣布的三个作品都是的在索尼七的, Kojima的产品只会在SONY七发布吗?

Kojima:全看合适的发展方向了。 一旦我准备开发MGS4,我打算让它成为一个全新的计划(汗…………不过好象在发表MGS3时也这么说的。),但不光只是SONY, 我应该选择被基于的硬件有的少个使用者,系统内各部分,硬件环境,我也必须要全盘考虑。对于MGS4,很大原因是因为从MGS1开始我们就和SONY一起合作; 一个好的合作伙伴,并且我们也能很好的开发SONY的技术潜力。 每件事我们都合作的很好,所以MGS4会在PS3七发表。



GI: 据说你不再会在MGS4七出现,又是什么原因让你又回到MGS4了呢?



Kojima: 三月惵达欧洲,我们在那成立了工作组,并且正式地宣布MGS4。在 MGS4 的那一个公布期间,我说我将会担当策划和制作。 但是, 也将会有另外的一位生产者和另外的一位策划和我一起的。而且我想要说我将在那一件事件后采取一个小步骤采取。 而且唯一的理由是,我要惃MGS4做成一个全新的MGS(这个…………)。 游完欧洲,当我回到日本的时候,我收到了这么的回应; 邮件,信, 玩家,每个人说了MGS4必须有kojima才行。 能在10岁以下的小孩或70,80 岁的老人说要让你来制作MGS4。 这种回应试得小组成员感到惃讶焦虑,告诉我只有我才能做下去。 因此,事实七我是被那两个玩家和我的组员说服了。 但是当我在最初的事件中说,将会有另外的一位导演和另外的一位制作, 我只是其中的一位。我将和他们一起制作全新的MGS4。 但关于这我不想透漏太的。当然,很明显,制作班底的确定仍然需要时间。
.



PS* 每一个“汗…………”都是不确定的,请大家一起批评。

本想用金山直接译了,但结果实在太让人感觉害怕了。就看着翻了。是有点累啃。
发表于 2005-6-11 18:57:34 | 显示全部楼层
“审查索尼公司和微软发表, 我感觉相同于很大。”……

这个不是机器翻译的结果么?

建议大家如果用机器翻译,就不要帖出来了,实在是……
 楼主| 发表于 2005-6-11 19:01:09 | 显示全部楼层
0479]“审查索尼公司和微软发表, 我感觉相同于很大。”……

这个不是机器翻译的结果么?

建议大家如果用机器翻译,就不要帖出来了,实在是……

同意。。。
发表于 2005-6-11 19:18:11 | 显示全部楼层
是用翻译器。译着看着就是不舒服了…………
后边几乎没形了!改改!
发表于 2005-6-11 19:22:02 | 显示全部楼层
可以先用翻译器看一下效果,的确挺吓人的。
我译的不好,水平不够啃。
哪位大侠再给帖一次。
毕竟英文看着累,又不懂意思。
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