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['99专访]小岛谈PS2參次世代游戏开发(英文)

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发表于 2007-5-7 15:19:52 | 显示全部楼层 |阅读模式
Official U.S. PlayStation Magazine
1999.12

小岛很有远见
(当然,这个次世代指的是ps2时代)

OPM: What do you think of the PlayStation2 hardware in general? What are its strengths and weaknesses in your eyes?

HK: If one simply focuses on the graphics capability of PS2, what you end up with will not be that different from existing games. With the appearance of PS1, 2D evolved to 3D. If one wants to re-create that impact with PS2, one much try to expand the game world in an extreme way that can be done only by adding the element of time to 3D and creating things in 4D.

The current focus for many people on the PS2 is only its \"Hollywood graphics.\" If this is the direction taken, what we will be seeing won&#39t be that different from current PlayStation and Sega Dreamcast titles. Just like when games evolved from the 8-bit Nintendo to the 16-bit Super Nintendo, graphics and sounds will improve while playability remains the same. Fighting and racing games have become far more beautiful, but controls, gameplay and the game experience all remain the same. What&#39s important is what you want to express with the PS2 and where you want to use its high-speed calculation capabilities.

OPM: What percentage of the PlayStation2&#39s total potential do you think these first-generation games will use?

HK: The first games will probably make good use of the machine&#39s capabilities, but I think it will take 3 years for games to make complete use of the total potential of the PS2. What&#39s key is where to use those capabilities and what to make stand out. After some trial and error, titles with new ways of expressing things will appear. However, this is not going to happen right away.

OPM: How would you categorize developing for the PlayStation2 as opposed to developing for the first PlayStation?

HK: Items, systems and ways of expression that have become \"givens\" in existing games will no long be able to survive as \"givens.\" When we present the player with realistic cinema-quality graphics, how are we to show life gauges and life-restoring items on the screen? When everything shifts toward reality, a bunch of these existing rules in the game world become obstacles.

In addition, as the graphics and sound become more realistic, game creating becomes extremely time-consuming. When the human model become more realistic, backgrounds, items, outfits, etc. all become more realistic. Then motion and everything else in the game must also be made more realistic to avoid discrepancies. If one were to create a game of a size equivalent to a PS1 game, it will probably take 2-3 times as much time. Scenario-based games will be facing a choice--whether to spend five years and release a whole game or release half a game every two and a half years.

OPM: What do you think of the PlayStation2&#39s chances of being successful? How do you view Sony in the whole Sega/Microsoft/Sony/Nintendo next-generation hardware battle?

HK: With the DVD feature, PS2 will sell a lot. Regardless of the game software (killer apps), this is a system that will sell because of what the machine is all about. Since the directions Sega and Nintendo are taking differ from this, I think they will coexist. Just like human genes, different kinds must coexist while a species tries to evolve.

OPM: What aspect of the PlayStation2 excites you the most, either as a developer or as a gamer, or both?

HK: The fact that it lets you play your DVDs and CDs on your game console. This turns music and movies into rivals of games. It&#39s like all these different forms of entertainment become residents of the same apartment complex.

For the consumer, the walls between different forms of entertainment will not disappear--in fact, I think the walls will become even more obvious to them. However, for the creators of such software, those walls will disappear. All kinds of collaborating will take place. I personally would like to create a game that effectively disables players from watching DVD movies, because my game is just too fun to eject from the PS2.
发表于 2007-5-7 15:36:25 | 显示全部楼层
好东西,收了

印象中还有一段是02年和稻船敬二的访谈,也很经典
 楼主| 发表于 2007-5-7 17:10:20 | 显示全部楼层
m说的是这个么?
http://forums.junkerhq.net/viewtopic.php?t=1134

Core Magazine online
2001.6

小岛秀夫和三七真司的访谈
关于[B]尊未发售的[/B]mgs2和鬼泣
发表于 2007-5-7 17:11:49 | 显示全部楼层
不是

是2002年初,小岛秀夫和稻船敬二的访谈

具体内容包括鬼武者和MGS2,以參对PS3等次世代主机的前瞻,很的观点至今依然非常经典
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