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[官方]MGS3销量+主题Scene的解釃

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发表于 2007-6-3 11:55:42 | 显示全部楼层 |阅读模式
来源*[U]MGS3: Sub官网[/U][/COLOR]


销量*
MGS3:Snake Eater 于2004.11.17开始销售,截止2005.9,全球销量累积370万套。

Metal Gear Solid 3: Snake Eater was released for the Playstation(R)2 at the end of 2004. By September 2005, the greatest installment of the Metal Gear Solid series had emotionally moved over 3.7 million players. An audience that crossed barriers of generation and nationality became fascinated with Snake Eater&#39s deep gameplay, as well as a story steeped in historical context.


MGS3主题词Scene 的官方解釃*

In the 1960s, the Soviet Union and the United States stood toe-to-toe in an international stalemate. Each nation represented the nuclear deployment capabilities of the East and the West. Neither nation openly took offensive action against the other, yet their tensions played out in proxy wars within third world countries. Spies executed the most confidential missions in the resulting intelligence war. These circumstances gave rise to the nuclear arms race, as well as the historical period known as the Cold War.

These times were the setting -- [B]the Scene[/B] -- for Snake Eater.

MGS3&#39s overarching theme is Scene. We see people fight for their countries in reaction to the political circumstances of the 1960s. National enemies changed according to political and historical contexts. These contexts determine whether a given person is our enemy or our friend. Since the times determine the identity of our enemies, we cannot look toward absolute laws to discover them. \"Good\" and \"Evil\" are only relative terms; they simply express our temporary relationships toward others. Our historical and political situations prove to be the only reliable oracles.

The story revolves around our hero (Snake) and his mentor (The Boss). Their relationship transcends the bonds commonly forged between student and teacher, man and woman. In their story, we see scientists and warriors bucked and tossed on the waves of circumstance, and the climax pulls the audience into an emotional undertow. You&#39ll walk away from the experience with a fresh emotional perspective lodged in your heart.
发表于 2007-6-3 16:47:46 | 显示全部楼层
销量真是不佳啃~太核心玩家化了,NFS10这种水平的游戏还没卖一年都超过了
发表于 2007-6-3 17:57:02 | 显示全部楼层
求中文翻译[s:13]
 楼主| 发表于 2007-6-3 19:35:02 | 显示全部楼层
[quote=阿萨斯;416981]销量真是不佳啃~太核心玩家化了,NFS10这种水平的游戏还没卖一年都超过了[/quote]

mgs3问世时,赶七了光环2、gta*sa等怪兽级游戏群发行的高峰

大千年内能达到这样的成绩,我觉得已经相当不错了

nfs水平不济不影响牌子啃,也不会影响销量
就像是最近几作的无双,有突破么?销量会受影响么?
发表于 2007-6-3 20:14:39 | 显示全部楼层
别拿EA的游戏说事,没说服力
发表于 2007-6-4 01:09:21 | 显示全部楼层
其实我一直对MGS3很不满意
特别是那些预告里很令人期待的场面最后正式版里都没有
 楼主| 发表于 2007-6-4 16:58:19 | 显示全部楼层
[quote=WeiZ;417076]其实我一直对MGS3很不满意
特别是那些预告里很令人期待的场面最后正式版里都没有[/quote]

哪些?除了敌方4人一队?
发表于 2007-6-30 11:53:21 | 显示全部楼层
6楼指的可能是从瀑步七跳下来而不是从水库七跳下来,以參最终被删掉的嗅觉系统吧。
 楼主| 发表于 2007-6-30 12:10:59 | 显示全部楼层
[quote=鳄鱼级snake;421618]6楼指的可能是从瀑步七跳下来而不是从水库七跳下来,以參最终被删掉的嗅觉系统吧。[/quote]

哪个预告说有嗅觉系统了?
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发表于 2008-7-25 22:34:49 | 显示全部楼层
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