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可能有人知道了。。但是还是帖一下吧。。模拟MGS3

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发表于 2007-6-28 19:36:13 | 显示全部楼层 |阅读模式
[s:22] 我也看不懂讲什么,就转过来了
官方的BLOG是*http://www.pcsx2.net/  想看原文的去那里
[I]Refraction, what have you done? You&#39ve changed history. You&#39ve created a Time Paradox!

[/I][B]Real Time Clock[/B] (RTC) has been recently implimented by [I]Refraction[/I]. PCSX2 now takes the current system time from your OS and inserts the value into PCSX2 upon launch, from that point onwards the emulated RTC counts independently from the OS.

So? you wonder, well apart from the BIOS now displaying the correct time and date - you would think this is a minor addition to PCSX2, nothing more than an addition to authenticity? Well you&#39re in for a suprise!

It struck me when talking to [I]Refraction[/I] over a cup of coffee, [B]Metal Gear Solid 3[/B] uses system time for various [I]fun[/I] aspects of the game - Such as being able to kill [I]The End[/I] from old age if you set the RTC 1 year ahead after saving during the battle.

[B]Metal Gear Solid 3[/B] had never done anything under PCSX2, so with the RTC addition to PCSX2 in mind, I popped the disc into my drive, and eureka it booted!! This however was only the beginning of an epic saga between [I]Zerofrog[/I] and the [I]Konami programmers[/I]!

[I]Zerofrog[/I] has spent days wrestling with [I]Konami&#39s[/I] ability to push the PS2 hardware to its limits by making [B]zeroGS KOSMOS[/B] push the limits of GPU&#39s, [I]Metal Gear Solid 3[/I] certainly loves its post processing! Not only has he managed to get the game looking ..well from absolute garbage to gorgeous, he&#39s also managed to stop [I]Snake[/I] from slipping through holes in the universe instantly.

The game still has issues, [I]Snake[/I] still manages to find holes in the universe (falls through geometry), and he still likes to get stuck inside trees, rocks or just teleport off the edge of the world (the video demonstrates the latter beautifully!). The game also still suffers from visual issues, such as missing textures and the specular lighting overlay being drawn wrong, hopefully by the time the next incarnation of PCSX2 comes out, these issues will be [B]mostly[/B] resolved.

So to celebrate this game going from nothing to ingame and the challenges it threw at us, we&#39re releasing a video and [B]63[/B] shots! Not all 63 are here though, [U]General Emulation[/COLOR][/U] run by our betatester [B]General Plot[/B] has 31 exclusive shots, so head there for the rest!

All this maybe great news (especially for MGS fans), but there is more, you may have noticed the nothing status games have been decressing steadily and the playable count is going up on our [U]on site compatibility list[/COLOR][/U], including some rather nice games...and there is a new plugin coming up...but you&#39ll have to wait!

Now enjoy the video which you can grab from [U]here[/COLOR][/U] (it&#39s a torrent so please seed, and check out our other torrented videos [U]here[/COLOR][/U])

Click on the thumbnails below to see larger versions of each image, and head over to [U]General Emulation[/COLOR][/U] for the rest!



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 楼主| 发表于 2007-6-28 19:47:33 | 显示全部楼层
群内已经有有米的朋友首先尝试模拟了
他的配制如下

讯景8800gts
2G金士顿DDR2 频率不知道
扣肉E6420

60的时候是开始显示konami的时候
操作的时候7~11fps左右最高也就20
发表于 2007-6-28 20:06:16 | 显示全部楼层
讯景8800gts.........[s:13] [s:16] [/COLOR]
发表于 2007-6-28 20:28:49 | 显示全部楼层
等1.0版本,那个时候我e6600就可以完美鸟
发表于 2007-6-28 20:57:18 | 显示全部楼层
一块8800能买几台PS2?
发表于 2007-6-29 09:17:45 | 显示全部楼层
发表于 2007-6-29 11:01:30 | 显示全部楼层
8800GTS 一般2500左右,1台PS2 1100RMB
不过我有的于的2500RMB,等着买9800GTS
现在很的牛游戏,要用两块8800U(比8800GTX还牛的卡)
效果全开都不怎么理想(PS:理想是1920X1200或2560X1600 60FPS)比如说失落的星球,科林麦克雷拉力赛等,更不用说DX10的游戏,强烈建议先拿X360
跟PS3再加一台带HDMI接口的LCD。。绝对比电脑用牛卡爽。
发表于 2007-6-29 11:39:53 | 显示全部楼层
效果不错,还需继续僪力
发表于 2007-6-29 13:46:46 | 显示全部楼层
现在很的牛游戏,要用两块8800U(比8800GTX还牛的卡)


发表于 2007-6-29 15:06:45 | 显示全部楼层
拿最强的七*四核CPU+四核显卡+4G内存

四核显卡怎么做到的?
GF8950GX2(双核)组建SLI=四核显卡
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