[s:22] 我也看不懂讲什么,就转过来了
官方的BLOG是*http://www.pcsx2.net/ 想看原文的去那里[I]Refraction, what have you done? You've changed history. You've created a Time Paradox!
[/I][B]Real Time Clock[/B] (RTC) has been recently implimented by [I]Refraction[/I]. PCSX2 now takes the current system time from your OS and inserts the value into PCSX2 upon launch, from that point onwards the emulated RTC counts independently from the OS.
So? you wonder, well apart from the BIOS now displaying the correct time and date - you would think this is a minor addition to PCSX2, nothing more than an addition to authenticity? Well you're in for a suprise!
It struck me when talking to [I]Refraction[/I] over a cup of coffee, [B]Metal Gear Solid 3[/B] uses system time for various [I]fun[/I] aspects of the game - Such as being able to kill [I]The End[/I] from old age if you set the RTC 1 year ahead after saving during the battle.
[B]Metal Gear Solid 3[/B] had never done anything under PCSX2, so with the RTC addition to PCSX2 in mind, I popped the disc into my drive, and eureka it booted!! This however was only the beginning of an epic saga between [I]Zerofrog[/I] and the [I]Konami programmers[/I]!
[I]Zerofrog[/I] has spent days wrestling with [I]Konami's[/I] ability to push the PS2 hardware to its limits by making [B]zeroGS KOSMOS[/B] push the limits of GPU's, [I]Metal Gear Solid 3[/I] certainly loves its post processing! Not only has he managed to get the game looking ..well from absolute garbage to gorgeous, he's also managed to stop [I]Snake[/I] from slipping through holes in the universe instantly.
The game still has issues, [I]Snake[/I] still manages to find holes in the universe (falls through geometry), and he still likes to get stuck inside trees, rocks or just teleport off the edge of the world (the video demonstrates the latter beautifully!). The game also still suffers from visual issues, such as missing textures and the specular lighting overlay being drawn wrong, hopefully by the time the next incarnation of PCSX2 comes out, these issues will be [B]mostly[/B] resolved.
So to celebrate this game going from nothing to ingame and the challenges it threw at us, we're releasing a video and [B]63[/B] shots! Not all 63 are here though, [U]General Emulation[/COLOR][/U] run by our betatester [B]General Plot[/B] has 31 exclusive shots, so head there for the rest!
All this maybe great news (especially for MGS fans), but there is more, you may have noticed the nothing status games have been decressing steadily and the playable count is going up on our [U]on site compatibility list[/COLOR][/U], including some rather nice games...and there is a new plugin coming up...but you'll have to wait! 
Now enjoy the video which you can grab from [U]here[/COLOR][/U] (it's a torrent so please seed, and check out our other torrented videos [U]here[/COLOR][/U])
Click on the thumbnails below to see larger versions of each image, and head over to [U]General Emulation[/COLOR][/U] for the rest!
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