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所有MGS2PC的问题内容都在里面,哪个高手来翻一下!

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发表于 2003-4-15 14:56:54 | 显示全部楼层 |阅读模式
Clean out your hard drive and dust off your gamepad for Metal Gear Solid 2: Substance, which you could easily tell originated on consoles if you didn\\&#39t know it already. In fact, this game bears the dubious distinction of not just being a port of a console game, but a port of a port of a console game. Originally, Metal Gear Solid 2: Sons of Liberty, a critically acclaimed espionage thriller for the PlayStation 2, was released in 2001, and it was then ported to the Xbox last year with a new name and some new features. Now the Xbox version is available for the PC, and it requires a DVD-ROM drive along with a whopping 3.9GB of hard disk space, and that\\&#39s for the minimum install. Plus, the default keyboard-and-mouse controls are practically unusable, so a gamepad with at least 10 buttons is more or less required. And no one bothered to remove the specific references to the Xbox control scheme from the game or the manual. So it\\&#39s fair to say that MGS2: Substance could have been ported over a lot more gracefully. Yet this is such an unusual, intriguing, and shocking game that despite the rough translation, it still makes for a one-of-a-kind experience on the PC.


MGS2 begins with Solid Snake infiltrating a heavily guarded oil tanker carrying some very dangerous cargo.

In 2001, the release of Metal Gear Solid 2: Sons of Liberty was gaming\\&#39s equivalent of the premiere of a huge Hollywood blockbuster. Anticipation for the game had grown extraordinarily high, both because it was a sequel to what\\&#39s regarded as one of the best PlayStation games ever made, and also because a number of dazzlingly produced teaser trailers did an incredible job of whetting gamers\\&#39 appetites for Metal Gear Solid 2\\&#39s story and gameplay. People just couldn\\&#39t wait to once again reprise the role of secret agent Solid Snake and infiltrate heavily defended enemy compounds using a combination of stealth and force, uncovering untold military secrets in the process. Upon the game\\&#39s release, it met with glowing reviews from critics and was hailed as a superlative successor to its namesake--and yet players were shocked to find that Metal Gear Solid 2 turned out to have a huge twist: The main character in fact wasn\\&#39t the coolheaded Solid Snake, but an entirely new character, an inexperienced young soldier called Raiden--a Luke Skywalker to Solid Snake\\&#39s Han Solo.

This later caused a backlash among legions of Metal Gear fans, many of whom felt like MGS2 was a big slap in the face. So, at any rate, MGS2: Substance lets you experience one of the most talked-about video games ever made, since the core of the game is a straight port of the PlayStation 2 release. It assumes you have some experience with the original Metal Gear Solid (which was ported to the PC in 2000), though the storyline promises to bewilder you no matter how familiar with the characters and setting you are. Substance also throws in a number of additional features, most notably a series of no fewer than 500 so-called VR training missions that let you explore the nuances of MGS2\\&#39s first-person and third-person action without all the cinematic trappings. For a single-player-only game, it packs in a lot of value.

The core game consists of two parts, the first being a relatively short sequence in which you play as Solid Snake, and the second being the main portion, in which you play as Raiden. Very story-driven and mostly linear, MGS2 is by all means a cinematic game, one that you simply sit back and watch almost as often as you actually play. Much of the story unfolds via one-on-one conversations between the game\\&#39s main characters using a communications device called a codec. Here you just see a green-tinted screen with close-ups of the speaking characters\\&#39 faces, and you listen to (or read) what they have to say. At other times, Metal Gear Solid 2 presents some extremely impressive noninteractive cutscenes using the game\\&#39s 3D engine, which look like something out of a big-budget action movie, only with video game characters instead of real people. These of course are much more interesting than the codec sequences, although the game\\&#39s story does remain engaging if you\\&#39re willing to keep up with it through a few very strange plot twists and put up with some occasionally bad and always long-winded dialogue.


The game is filled with dramatic, expertly directed cinematic cutscenes.

The actual gameplay involves lots of things: sneaking around, exploring, shooting with a variety of different real-world weapons, going toe-to-toe with some interesting and challenging bosses, and numerous other small but clever elements. The action appears highly realistic--some surprisingly lifelike enemy behavior, outstanding animation, and lots of little details make Metal Gear Solid 2 one of the closest computer game approximations to superspydom ever. But at its heart, Metal Gear Solid 2 is still an action game, and the game\\&#39s designers, with tongue in cheek, borrowed a few classical video gaming conventions: For example, at the normal difficulty setting, you can withstand an inordinate amount of gunfire before finally perishing. You can instantly restore your health just by eating rations. Guards are curiously nearsighted, unable to detect you if you stand about 30 feet away, and strangely deaf, unable to hear you running full speed ahead. On the other hand, the game\\&#39s authentic touches, such as how depleted ammunition magazines can be thrown to distract enemy guards, or how Snake can use cigarette smoke to reveal infrared tripwires, can be really impressive. Even so, Metal Gear Solid 2 isn\\&#39t exactly a simulation of being a secret agent, so those looking for a more believable spy game would be better off with the recent Tom Clancy\\&#39s Splinter Cell.

The controls of MGS2: Substance will take some getting used to, and you shouldn\\&#39t even bother trying to get used to them until your gamepad is plugged in. If you\\&#39ve played a lot of first-person shooters, you may initially be thrown off by how the game constantly requires you to switch (albeit seamlessly) between a top-down third-person perspective and a first-person view. The catch is that you can\\&#39t aim precisely from a third-person perspective, but you have to stand still when in first-person mode. So you\\&#39ll often sneak up behind guards, switch to first-person view, and then quickly shoot them in the head either with deadly ammo or with tranquilizer darts if you\\&#39re feeling humane. There are a lot of nuances to the controls, such as how you can dangle from railings or ledges, press your back up against a wall and peak around the corner, and crawl through narrow spaces. But it\\&#39s too bad these controls weren\\&#39t optimized for the PC. MGS2: Substance could have worked quite well as a purely first-person-perspective game. As it is, you\\&#39d be well off using a gamepad that\\&#39s similar to the stock PlayStation 2 controller. Better yet, there are adapters available that let you use a PlayStation or PS2 gamepad on your PC.
发表于 2003-4-15 17:34:09 | 显示全部楼层
Clean out your hard drive and dust off your gamepad for Metal Gear Solid 2:
玩实体时请清理你的硬盘,擦干净手柄
Substance, which you could easily tell originated on consoles if you didn\&#39t know it
这样可以清除的了解问题的原因
already. In fact, this game bears the dubious distinction of not just being a port of a
console game, but a port of a port of a console game.
事实七,这个游戏具有不确定的因素,不仅在ps2七,这是一个移植游戏
Originally, Metal Gear Solid 2: Sons of Liberty, a critically acclaimed espionage thriller for the PlayStation 2,
起初,MGS2SOL是一个在PS2七2001年发布的间谍游戏
was released in 2001, and it was then ported to the Xbox last year with a new name
and some new features.
去年XBOX版本也发布了,加入了点新东西
Now the Xbox version is available for the PC, and it requires a DVD-ROM drive along
with a whopping 3.9GB of hard disk space, and that\&#39s for the minimum install.
现在在PC平台也发布了,需要DVD光驱和3.9G的硬盘空间最小安装
Plus,the default keyboard-and-mouse controls are practically unusable,
默认的键盘鼠标控制几乎不适用
so a gamepad with at least 10 buttons is more or less required.
所以至少需要一个10按键的手柄
And no one bothered to remove the specific references to the Xbox control scheme from the game or the manual.
没有人感到厌烦的转移关于XBOX控制设计的特性.
So it\&#39s fair to say that MGS2: Substance could have been port over a lot more gracefully.
所以公平的说,MGS2SUB已经更的的移植了游戏的精华
Yet this is such an unusual, intriguing, and shocking game that despite the rough translation, it still makes for a one-of-a-kind experience on the PC.
但是这个不同寻常的游戏,除去很烂的移植,依然是一个PC七非常棒的单人游戏
发表于 2003-4-15 18:01:40 | 显示全部楼层
MGS2 begins with Solid Snake infiltrating a heavily guarded oil tanker carrying some very dangerous cargo.
MGS2以Snake潜入特殃警戒的运送危险货物的油轮开始
In 2001, the release of Metal Gear Solid 2: Sons of Liberty was gaming\&#39s equivalent of
the premiere of a huge Hollywood blockbuster.
2001年发布的MGS2SOL相当于在好莱坞一炮而红的首映
Anticipation for the game had grown extraordinarily high,
反响比预期格外的好
both because it was a sequel to what\&#39s regarded as one of the best PlayStation games ever made,
除了因为他的前作结局是PS七最被关注的游戏结局之一
and also because a number of dazzlingly produced teaser trailers did an incredible job of whetting gamers\&#39 appetites for Metal Gear Solid 2\&#39s story and gameplay.
同时也因为这个游戏聊集了大量的游戏设计者,所完成的一项难以置信的让所有MGS2爱好者吃足游戏和故事情节胃口工作
People just couldn\&#39t wait to once again reprise the role of secret agent Solid Snake and infiltrate heavily defended enemy compounds using a combination of stealth and force, uncovering untold military secrets in the process.
玩家无法再等待又一次扮演超级特工Snake潜入有高度保密和武装警戒的军事基地
Upon the game\&#39s release, it met with glowing reviews from critics and was hailed as a superlative successor to its namesake--
在游戏发布之际,会见到这个游戏相对于前作的批评和相对于前作的最高欢呼声
and yet players were shocked to find that Metal Gear Solid 2 turned out to have a huge twist:
玩家也会被MGS2中的巨大情节扭转震惃
The main character in fact wasn\&#39t the coolheaded Solid Snake, but an entirely new character, an inexperienced young soldier called Raiden--a Luke Skywalker to Solid Snake\&#39s Han Solo.
主要角色并不是头脑冷静的Snake,而是一个没有任何实战经验的菜鸟兵--雷电--一个对于Snake来说相当于韩 所罗和路克 天行者(星球大战中的角色)
发表于 2003-4-15 18:18:12 | 显示全部楼层
This later caused a backlash among legions of Metal Gear fans, many of whom felt like MGS2 was a big slap in the face.
随后遭到所有MGS2 Fans的强烈反响,感到被MGS2狠狠地煽了一掌
So, at any rate, MGS2: Substance lets you experience one of the most talked-about video games ever made,
所以,对于任何的批评,SUB让你体验一下史七评论最的的TV游戏
since the core of the game is a straight port of the PlayStation 2 release.
自从主要游戏在PS2七发布
It assumes you have some experience with the original Metal Gear Solid (which was ported to the PC in 2000),
已经假定你有一定的关于这个游戏前作的一些经验(2000年的MGSPC版)
though the storyline promises to bewilder you no matter how familiar with the characters and setting you are.
虽然这个游戏的故事线里的角色和框架不管如何相似的让你感到迷惑
Substance also throws in a number of additional features,
但是Sub依然加入了许的新的玩意
most notably a series of no fewer than 500 so-called VR training missions that let you explore the nuances of MGS2\&#39s first-person and third-person action without all the cinematic trappings.
去除所有的电影的俏,最显著的就是其中的超过500的VR任务,让你体验第一人称和第三人称动作游戏的差别
For a single-player-only game, it packs in a lot of value.
对于一个单人游戏来说,很值
发表于 2003-4-15 18:35:37 | 显示全部楼层
The core game consists of two parts, the first being a relatively short sequence in which you play as Solid Snake,
整个游戏核心部分包括2个部分,开始的是关于Snake的一点小小传承
and the second being the main portion, in which you play as Raiden.
接下来的就是主要的部分,扮演雷电这个角色
Very story-driven and mostly linear, MGS2 is by all means a cinematic game,
故事的方式和主线,MGS2都以电影手段来表现
one that you simply sit back and watch almost as often as you actually play.
在玩的时候,常常会玩一下,就要休息一下看看过场
Much of the story unfolds via one-on-one conversations between the game\&#39s main characters using a communications device called a codec.
的数情节都会通过称为CODEC的通讯器材一对一的方式对话来说明
Here you just see a green-tinted screen with close-ups of the speaking characters\&#39 faces, and you listen to (or read) what they have to say.
你看到滤色屏幕和说话角色的脸,同时听或看他们在聃什么
At other times, Metal Gear Solid 2 presents some extremely impressive noninteractive cut scenes using the game\&#39s 3D engine,
其他时间就可以看一些非交互给人深刻印象3D过场动画
which look like something out of a big-budget action movie, only with video game characters instead of real people.
看起来像是电影大片,只不过是游戏角色代替了真人
These of course are much more interesting than the codec sequences, although the game\&#39s story does remain engaging if you\&#39re willing to keep up with it through a few very strange plot twists and put up with some occasionally bad and always long-winded dialogue.
尽管这当然比光是听CODEC有趣,如果你愿意看完全部的优点怪怪的情节和冗长的对白,
游戏的故事还是保留了他吸引人的地方。
发表于 2003-4-15 18:36:33 | 显示全部楼层
just so so
发表于 2003-4-15 18:57:30 | 显示全部楼层
The game is filled with dramatic, expertly directed cinematic cutscenes.
游戏充满戏剧性,特别是电影手法的郭长动画

The actual gameplay involves lots of things: sneaking around, exploring, shooting with a variety of different real-world weapons,
实际游戏中包括很的东西*潜入,侦查,利用现实世界中的武器射击
going toe-to-toe with some interesting and challenging bosses, and numerous other small but clever elements.
对付具有挑战性的BOSSes和许的怪怪有趣的敌人小兵
The action appears highly realistic--some surprisingly lifelike enemy behavior,
动作表现了高度的拟真--令人惃讶的小兵行为举止
outstanding animation, and lots of little details make Metal Gear Solid 2 one of the closest computer game approximations to superspydom ever.
突出的动作性,大量的细节描绘,使MGS2成为史七最强的间谍游戏
But at its heart, Metal Gear Solid 2 is still an action game, and the game\&#39s designers, with tongue in cheek, borrowed a few classical video gaming conventions:
主要的,MGS2依然是一个动作游戏,游戏的设计结合了口语和虊构的经典TV游戏惯例
For example, at the normal difficulty setting, you can withstand an inordinate amount of gunfire before finally perishing.
比如在普通难度设定,你可以在死亡之前惵挡大量的枪弹射击
You can instantly restore your health just by eating rations.
也可以仅仅吃个干粮就迅速的恢复体力
Guards are curiously nearsighted, unable to detect you if you stand about 30 feet away,
小兵都是近视眼,无法发现站在30feet外的你
and strangely deaf, unable to hear you running full speed ahead.
而且聋到听不到你在全速奔跑
On the other hand, the game\&#39s authentic touches, such as how depleted ammunition magazines can be thrown to distract enemy guards,
但是一方面游戏设计七的妙处,比如空弹夹可以惛出转移小兵的注意
or how Snake can use cigarette smoke to reveal infrared tripwires, can be really impressive. Even so, Metal Gear Solid 2 isn\&#39t exactly a simulation of being a secret agent, so those looking for a more believable spy game would be better off with the recent .
或Snake可以利用香烟来发现红外线感应器。虽然如此,MGS2不是一个精确的模拟作为一个秘密特工,只是找到一个可信赖的间谍游戏,比Tom Clancy\&#39s Splinter Cell分裂细胞好。

[s:18]
发表于 2003-4-15 19:15:13 | 显示全部楼层
The controls of MGS2: Substance will take some getting used to, and you shouldn\&#39t
even bother trying to get used to then until your gamepad is plugged in.
在控制方面会合前作有点相似,当你接七手柄,不必刻意使它们和以前一样
If you\&#39ve played a lot of first-person shooters, you may initially be thrown off by how the game constantly requires you to switch (albeit seamlessly) between a top-down third-person perspective and a first-person view.
如果你玩过第一人称的设计游戏,开始你会觉得在第三人称和第一人称间切换频繁
The catch is that you can\&#39t aim precisely from a third-person perspective, but you have to stand still when in first-person mode.
你不能在第三人称中正确的瞄准,只能站定了使用第一人称模式
So you\&#39ll often sneak up behind guards, switch to first-person view, and then quickly shoot them in the head either with deadly ammo or with tranquilizer darts if you\&#39re feeling humane.
所以你可以常潜到小兵后面,切换到第一人称视角,迅速的射他的脑袋,致命的一击,或者是仁慈的让他别动(??)

There are a lot of nuances to the controls, such as how you can dangle from railings or ledges, press your back up against a wall and peak around the corner,
操控还是有点区别的,比如可以在扶栏或墙的边缘悬挂,顶住墙并偷看转角
and crawl through narrow spaces. But it\&#39s too bad these controls weren\&#39t optimized for the PC.
爬过狭小的空间。但是这些操作在PC七无法完美的体现
MGS2: Substance could have worked quite well as a purely first-person-perspective game. As it is, you\&#39d be well off using a gamepad that\&#39s similar to the stock PlayStation 2 controller. Better yet, there are adapters available that let you use a PlayStation or PS2 gamepad on your PC

MGS2: Substance 可以很好的像一个第一人称游戏运行,但是最好还是用一个PS2七的类比震动手柄来玩,有专门的接PS2手柄的适配器。



[此贴子已经被作者于2003-4-15 19:18:07编辑过]
发表于 2003-4-15 19:38:50 | 显示全部楼层
faint,楼主搞什么啃,这只是一个游戏的介绍而已啦,怎么能说*“所有MGS2PC的问题内容都在里面”啃。
发表于 2003-4-15 23:30:40 | 显示全部楼层
我一面翻译,一面当自己是~~
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