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MGS2深度分析文章【汇总】

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 楼主| 发表于 2009-3-2 16:12:16 | 显示全部楼层
Information Control
http://www.byzantinereality.com/?p=81

还没看,做个标记先
并非要推荐,只是留个记号

这个是属于剧情层面的,主要讨论的是
not to control content, but to create context
 楼主| 发表于 2009-3-2 20:33:43 | 显示全部楼层
帖三段文字

1.我终于明白了ee名字和ps2图形引擎的联系(以前知道,但不知道为什么)
以下为对应关系

雷电——玩家(很明显,狗牌、VR等)
Arsenal Gear——PS2(被病毒入侵)
EE(Emma Emmerich)——EE(Emotion Engine)(一个是AG的AI“GW”的设计者,一个是PS2的CPU)

2.对mgs2的非常精辟的概括(非剧情)
Metal Gear Solid 2, among all of the things it tried, attempted to be a fully postmodern savaging of video games, sequels, and video game players. Attacking the consumers went over exactly as well as you&#39d expect.
“MGS2是对电子游戏、游戏续作和游戏玩家的一种后现代的无情批驳”

3.另一段值得思考的评论
Sons Of Liberty is still a solid game and a continuation of Kojima finding really cool ways of manipulating the medium. And he goes beyond the controller-swapping, mind-reading antics of the original Metal Gear Solid by having MGS2 stand as a sort of analysis of videogame structure. Even if he had to incur the wrath of a thousand billion fans for its (roughly) third-hour surprise, it&#39s unique highlighting and (sometimes) subversion of videogame structure is one of MGS2&#39s more impressive traits. Of course it wasn&#39t readly apparent at its release because very few thought of videogame in terms of structure then.
 楼主| 发表于 2009-3-7 17:18:03 | 显示全部楼层
较少有人谈到的 关于
mgs2中雷电伪装敌兵,被左轮发现后的倒计时 的分析
in MGS2 where Raiden is in the basement of the Shell 1 Core, Ocelot is walking towards him, and there’s a ten second counter in the corner. The point was that you weren’t supposed to move for ten seconds. What those people are misunderstanding is that that was another of the game’s player-loathing inversions, one which Kojima might’ve found hilarious.

全文(mgs3 review)
http://www.actionbutton.net/?p=414
发表于 2009-3-7 17:45:07 | 显示全部楼层
What those people are misunderstanding is that [B]that was another of the game’s player-loathing inversions[/B], one which Kojima might’ve found hilarious.


求翻译
 楼主| 发表于 2009-3-7 18:21:05 | 显示全部楼层
这些人并不明白*这只不过是本游戏另一处 让玩家不爽的 对电子游戏套路的一种颠覆,小岛也许会为这一设计窃笑不已
发表于 2009-3-7 18:32:15 | 显示全部楼层
愣是没明白那里怎么颠覆了?
发表于 2009-3-11 20:34:15 | 显示全部楼层
呜呜呜……不懂鸟语的泪奔……
发表于 2009-3-11 21:39:46 | 显示全部楼层
[quote=Kissdreams;522812]愣是没明白那里怎么颠覆了?[/quote]

也许是这里如果因为不看剧情动画就不知道该做什么这一点吧...在对话的时候Ames提醒Raiden要"ick up your AK",如果直接跳过去就...


P.S:楼七惃现元老级潜艇.
发表于 2009-3-11 21:46:09 | 显示全部楼层
[quote=Kissingrose;523455]也许是这里如果因为不看剧情动画就不知道该做什么这一点吧...在对话的时候Ames提醒Raiden要"ick up your AK",如果直接跳过去就...


P.S:楼七惃现元老级潜艇.[/quote]
可能是说这一段其实完全可以交给过场动画来完成,但游戏里还是需要玩家自己去动作,重新装备七AK74U,这个问题比较让人费解。
发表于 2009-3-12 03:09:07 | 显示全部楼层
进来支持下,尽管自己对剧情只是大概有个了解……
MGS2是我最喜欢的一作……
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