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MGS2深度分析文章【汇总】

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发表于 2009-3-14 13:25:39 | 显示全部楼层
[quote=0479;523905]有一定道理
就是交给玩家操作,貌似有自由
但是你只能装备ak,不得有其他动作,实际还是没自由

但是请蝙蝠注意,我看作者想借这一点表达的是“MGS2对游戏套路的颠覆”或者“对游戏-玩家关系的讽刺”
建议不要总是归结到剧情七(s3)[/quote]
好的,就是联想到这一点,我就顺口提出来了。

还有的就是我想到了这一段和MGS3里最后big boss了结the boss的那一枪,有异曲同工之妙。
发表于 2009-3-15 22:58:42 | 显示全部楼层
你们太强悍了··
看到大段的英文我就头晕了··
没办法··
嗷嗷
 楼主| 发表于 2009-3-19 20:35:41 | 显示全部楼层
Endless self-referential talk about "simulation", "role-playing", and the nature of reality permeate Kojimas vision of war and power in the digital age. While this isnt exactly what Id call profound stuff, the fact that he is thinking about these themes and spattering them all over his game is refreshing in an industry that typically avoids self-critique. I only hope that someday Kojima will do more than simply dwell on these ideas and find a way to implement them that speaks more to the mediums unique abilities.

全文
http://www.gamecritics.com/review/mgs2/main.php
 楼主| 发表于 2009-3-24 15:16:29 | 显示全部楼层
顶楼更新新译文*斯内克是个谎

同时为所有文章更新了简介
发表于 2009-4-5 20:47:36 | 显示全部楼层
非常有爱,非常,非常

mgs系列本来就是神作系列,神作系列要神人来品尝
 楼主| 发表于 2009-4-14 16:14:46 | 显示全部楼层
“雷电在裸奔时,身七一丝不挂,除了他的狗牌。”

有篇文章提到的 忘了具体文章了 发出来希望能引起大家的思考
 楼主| 发表于 2009-5-27 11:53:33 | 显示全部楼层
Metal Gears Solid 2 - Story Explanation


No, I am not going to delve into every aspect of the Metal Gear Solid 2 Sons of Liberty Story, but I will attempt to defend this highly criticized story. The big deal with MGS2 is two-fold: 1- You play the majority of the game as Raiden and not Snake and 2- The ending/VR thing with Raiden at the end makes little sense. The reason for the confusion and ambiguity - PostModernism. Postmodernism is blatantly present throughout Metal Gear Solid 2. Largely influenced by the disillusionment induced by the WW2, postmodernism tends to refer to a cultural, intellectual, or artistic state lacking a clear central hierarchy or organizing principle and embodying extreme complexity, contradiction, ambiguity, diversity, and interconnectedness or interreferentiality. Now having a nonsensical plot is not an argument for PostModernism, but take for instance the ambiguity of Raiden himself. Raiden is a character in MGS2, but we also learn that he has played through VR missions and Shadow Moses (or MGS1) as Snake. In fact, his codename is changed from Snake to Raiden at the start of his mission. The parallels between Raiden&#39s experience and the players is certainly there. Raiden not only represents the videogame player, he could very well be the video game player/you. This type of contradiction and ambiguity is present in nearly all postmodern works. Another huge aspect of the MGS2 story is Deconstruction which is a central theme in many postmodern works. I will let wikipedia explain:


"In its original use, a "deconstruction" is an important textual "occurrence" described and analyzed by many postmodern authors and philosophers. They argue that aspects in the text itself would undermine its own authority or assumptions and that internal contradictions would erase boundaries or categories which the work relied on or asserted. Poststructuralists beginning with Jacques Derrida, who coined the term, argued that the existence of deconstructions implied that there was no intrinsic essence to a text, merely the contrast of difference. This is analogous to the scientific idea that only the variations are real, that there is no established norm to a genetic population, or the idea that the difference in perception between black and white is the context. A deconstruction is created when the "deeper" substance of text opposes the text&#39s more "superficial" form."


The ending of Metal Gear Solid certainly toys with the reality of the universe and makes you aware that your character was involved in a VR game and that you are indeed playing a game based on a false reality. Sons of Liberty undermines its own authority and plays with both the player and character of Raiden in order to erase the boundary of game/reality even while making these contradiction all the more obvious. I think the quote above: "This is analogous to the scientific idea that only the variations are real, that there is no established norm to a genetic population" is a pretty good one sentence description of the theme (at least one of them) in Metal Gear Solid 2. Just something to consider.
 楼主| 发表于 2009-6-10 10:44:11 | 显示全部楼层
顶楼更新 空房子里的梦境
至此 mgs2最重要三篇分析文章都有了中译版
 楼主| 发表于 2009-12-8 09:43:03 | 显示全部楼层
从google books看到一些关于mgs2的评论*


——摘自trigger happy




——摘自avatars of story
发表于 2010-5-22 00:57:40 | 显示全部楼层
希望集大家的智慧,

分析出MGS2的真谛。
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