The explosion will kill any guards
in the room. Head forwards out of the room and turn to the left. Go down
the street and turn to the right when you see a guy to the right of you on
your radar. Look upwards and you should be able to see the head of a
sniper. Fire once into it for a checkpoint.
Continue in that direction down the street, and go right at the fork, but
note this location. Youll see a sniper in the first building to the right.
Headshot, get checkpoint. Simple process.
A sniper will fire at you from the left. Kill him as well for checkpoint
five.
Climb up the building just to the left of the one the sniper you just shot
was standing on, then climb over to where the sniper was standing and grab
the AU300 sniper rifle from the box for a checkpoint.
Climb down and run back to the fork in the location you just noted and head
the other direction. Pass through the archway and youll see a guard
crawling to the left. Headshot him and go to the left. Continue on until
an unseen guy appears on your radar. Turn to the right, look up, and fire
into the sniper head for another checkpoint.
Continue in the direction you were going and pass the flames to your right.
Youll see a bus to your left and a sniper in front of you. Kill him for
the final checkpoint triggered by a sniper death.
Switch to your PK-102 assault rifle and round the corner to the right. Head
down the street until you see a bright light coming from a lantern in a
place on the right side of the street.
Head in and shoot the guard, then go
out the hole in the wall and climb up to the next ledge. Run forward into
the lighted room and climb down into the hole. Go down the next hole as
well, then photograph the map on the wall for a checkpoint.
Turn to the right and head down the corridor until you reach the next room.
Headshot the guard and shoot the extremely inaccurate guard on the left as
well before turning left and proceeding down the next hallway. Go until you
reach the hallway branching to the left and go down it. Shoot the guard and
access the weapon cache for a checkpoint.
Turn around and stand at the end of the branch and shoot the guard that runs
up, make sure to grab his gun, then turn left and RUN to the end of the
hallway. Climb up the crates one-by-one, not two and one, and run out into
the street and wait for the bomb to explode that you put on the weapon
cache. Wait another second, and Lian will get a comm from Gabe that
precedes a checkpoint.
Go to the left of the direction you were facing when you came out of the
building you just left and run that way. In essence, you are going back the
same way you came. Youll arrive back at the fork you noted, so head to the
right back in the direction you were coming from,
to the left around the
corner, and into the room where you blew up the file cabinet. Leave that
room and turn right, then run over to where the second sniper was and climb
up onto the platform he was standing on. Switch to your AU300 and youll
get a the final checkpoint.
Roll off the opposite side of the bus down onto the ground and check your
radar. You should see four hostiles. Using your AU300 that can shoot
through walls, run to near each guard and shoot him in the head, in most
cases through the wall. When all four of the grenade-launchers are dead,
the level will end.
After the cutscene, turn to the left. (The music in this level kicks ***,
doesnt it!) Youll see a bright reddish light next to a closed door. Jump
off the crate and go over to that door. Go over to the corner right to the
left of the door and plant an explosive there for a checkpoint. (Also
extremely fast! But this level isnt as filled with checkpoints as the
Costa Rican Plantation was.)
Go around to the other side of the large room to find an exit. Go out of
the room and turn left into the main hallway. Youll see a fork going in
two directions, left and right.
Go left and proceed down the corridor.
Take out the guard with your 9mm pistol and continue on. Eventually youll
come to a hallway that branches off to the right, and get a cutscene that
features a guard standing next to the bottom of a ladder.
Headshot him from
behind, grab his gun, and turn right into the next cargo hold. Youll see a
fairly long flight of stairs on the other side of the room with a closed
door at the top. Run over to the left corner from the direction you are
facing when you first enter this room, or in other words directly under the
door. Plant an explosive in that corner for the second checkpoint.
Leave the room the same way you came in and go back into the hallway, and go
over to the main hallway, and youll come to a fork. Left goes back the way
you came, and right goes the way you havent gone yet.
So go right. Kill
all the guards with your 9mm from behind before you pass by them. Soon
youll come to a branch leading to the left. Go into the final cargo room
for a cutscene, which will show you the two guards inside.
This room looks
identical to the room you started this level in. Go over to the other side
of the room, where the reddish light is, and headshot the first guard.
Behind the only crate in the corner where you planted the explosive in the
first room is the second guard.
Wait for him to come out to the left of the
crate, and use the pop-out technique on him. Grab their ammo, then go to
the same corner as the first room and plant the final real bomb for a
checkpoint.
Leave the room and resume the direction you were going, in other words to
the left. Kill the guards you pass by, but more importantly keep an eye out
for a easy-to-miss doorway and go through when you do. Turn to the left and
ascend the elevator.
You should still have your silenced 9mm handgun out.
Continue on, ignoring the man labeled Engineer and going up the five step
flight of stairs where words will pop up saying, Plant Decoy Here. Press
the action button and Gabe will plant a decoy bomb whichs purpose is likely
to be in a easy-to-notice place and keep the guards busy until the real
bombs go off. Youll get a checkpoint.
Go up the rest of the stairs and shoot the guard, then ascend and enter the
next floor. Run forward and youll get a cutscene involving a cook and a
guard. The guard has no purpose in your mission, so forget about him, and
quickly headshot the cook.