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David Hayter GameSpy访谈(06.11.22)(英)

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发表于 2006-11-26 17:58:32 | 显示全部楼层 |阅读模式
http://psp.gamespy.com/playstati ... oject/747389p1.html

[B]GameSpy:[/B] How did you first land the role of Snake?
[INDENT][B]David Hayter:[/B] I had been an actor in Los Angeles for about eight years when I auditioned for the role in a little house in Hollywood. The game (and all the subsequent games) was directed by Kris Zimmerman, who had been a casting director on [I]Captain Planet[/I], in which I had appeared five years earlier. That&#39s how I got called in.[/INDENT][B]GameSpy:[/B] How long did it take you to nail his voice?
[INDENT][B]Hayter:[/B] I actually auditioned with a much less gravelly version of the voice (closer to my own voice), but by the time we got to recording (maybe a week later), it had developed into what it is now. Once we put it down on the track, we all knew that was the voice. I had a gut feeling it was going to make a significant impact. But I didn&#39t really have any idea it would become my defining role as an actor.[/INDENT][B]GameSpy:[/B] So how often do your friends try to get you to do his voice on their answering machines?
[INDENT][B]Hayter:[/B] Most of my friends know me as a screenwriter, and my side-job as Snake doesn&#39t really occur to them. However, I do record it for fans on rare occasions.[/INDENT]
[B]GameSpy:[/B] A few years ago I interviewed Kevin Conroy, who was the voice of Batman in the Warner Brothers cartoons, and he told me that he has a gentleman&#39s agreement with Warner that he won&#39t do the Batman voice without asking them if it&#39s okay. Has anyone ever asked you not to do Snake&#39s voice for anything but a Metal Gear Solid game?
[INDENT][B]Hayter:[/B] Konami has never asked me not to do anything with the voice, but we have had a long, successful relationship, and I try to honor that by limiting what I do with it. It also gives Snake&#39s voice more impact if it is limited to the gaming experience.[/INDENT][B]GameSpy:[/B] I&#39ve heard you&#39re actually a fan of the games. How many of them have you beaten? Do you have a favorite, and if so, why that one?
[INDENT][B]Hayter:[/B] I&#39ve beaten all of them, with the exception of the two [I]Acid[/I] games. [B]My favorite to date has to be [I]Metal Gear Solid 3: Snake Eater[/I]. It is the best written, most dramatic, and one of the most beautiful games I have ever seen. The sniper sequence between Snake and The End is a Zen Gamer&#39s dream.[/B][/INDENT][B]GameSpy:[/B] When they had them on [I]Metal Gear Solid 3: Subsistence[/I], did you go back and play the older ones as well?
[INDENT][B]Hayter:[/B] I have gone back and played the first [I]Metal Gear Solid[/I] a few times for nostalgia&#39s sake. I love that one, too. I have a lot of friends in it.

[LEFT][B]GameSpy:[/B] Speaking of [I]Metal Gear Solid 3[/I], when you first played it, were you as taken aback as we were when you realized that the woman who did the voice of The Boss was the same woman who does the voice of Diane Simmons on [I]Family Guy[/I]? [/LEFT]
[INDENT][B]Hayter:[/B] I wasn&#39t taken aback then, as I just found out about it now, from you. Now that I know, I&#39m incredibly taken aback. I can barely reach my keyboard. Thanks a lot.[/INDENT][LEFT][B]GameSpy:[/B] Now the next one you&#39re doing is [I][B][U]Metal Gear Solid: Portable Ops[/COLOR][/U][/B][/I]. How did the script for that game compare to the others? [/LEFT]
[INDENT][B]Hayter:[/B] Amazing. [I]Portable Ops[/I] is the first Metal Gear for PSP that recreates the gameplay of the first big three. Konami had new translators and producers on it, and they even let me throw in a little translation polish along the way (just a little). [B]It&#39s a very compelling story. It unveils a lot more of Snake&#39s (Naked Snake&#39s) history, and because it is somewhat shorter, it moves at a tight, breakneck pace.[/B] I can&#39t wait to play it.[/INDENT][LEFT][B]GameSpy:[/B] Did the fact that the game is being done for a portable system mean that the script, and thus your involvement in the game, was a lot less than usual? [/LEFT]
[INDENT][B]Hayter:[/B] [B]It was less, but as I say, that just makes the story and the scenes tighter. It will still satisfy as a complete and full Metal Gear experience.[/B][/INDENT][LEFT][B]GameSpy:[/B] Being a screenwriter yourself, and a good one at that [Hayter co-wrote the screenplays for the first two X-Men movies, as well as the upcoming [I]Watchmen[/I] adaptation], have there been any instances where you&#39ve offered suggestions on the script of an MGS game, and if so, has anything come of it? [/LEFT]
[INDENT][B]Hayter:[/B] The thing is, by the time we do the English voice recording, the Japanese version of the game is already finished. So we try to keep to a fairly direct translation of the Japanese version. As I said, I occasionally make suggestions, but I view my role in Metal Gear Solid as that of an actor. If Konami ever wants me to become more involved in the scripting process, I would be flattered, but[B] these games are the brainchildren of Hideo Kojima, and he does a remarkable job. His voice as a writer is singular and brilliant.[/B] I wouldn&#39t want to mess with that.[/INDENT][LEFT]
[B]GameSpy:[/B] Have the MGS scripts influenced how you write at all? [/LEFT]
[INDENT][B]Hayter:[/B] They have certainly taught me a lot about [B]the use of ambiguity[/B], the idea that when you are presenting a common theme -- i.e. the dangers of nuclear proliferation, or the alienation of professional soldiers -- you can accomplish this very effectively by [B]showing all sides, positive, negative, and amorally indifferent, of the issue[/B]. Let your disparate characters play out all sides of an issue, and [B]let the audience come to their own conclusions[/B]. MGS does this incredibly well.[/INDENT][LEFT][B]GameSpy:[/B] So have you ever had the chance to meet Akio Otsuka, who does Snake&#39s voice in the Japanese versions of the games? [/LEFT]
[INDENT][B]Hayter:[/B] I have not had the pleasure of meeting him, though I have enjoyed his portrayal in many E3 trailers.[/INDENT][LEFT][B]GameSpy:[/B] Is his voice as iconic to the role in Japan as yours is here? [/LEFT]
[INDENT][B]Hayter:[/B] I have no idea. I would imagine so, since the games are very popular there. Plus, it is very comforting for fans to come back to the same voices each time.[/INDENT][LEFT][B]GameSpy:[/B] So besides the Metal Gear Solid games, what other games do you like to play? [/LEFT]
[INDENT][B]Hayter:[/B] I am in the middle of [I]The Battle For Middle-earth[/I] right now, which I am enjoying a lot. And I survived six months working on a movie in England by playing [I]Grand Theft Auto: San Andreas[/I] in my hotel room, pretending I was back in Los Angeles. Ah, the sweet, sweet mayhem.[/INDENT][LEFT][B]GameSpy:[/B] Finally, Snake is always so serious. When you&#39re doing your voice sessions, have you ever just gone off and done [U]something goofy[/COLOR][/U] in his voice? Like say something like, \"Attention K-Mart shoppers: Metal Gears are now on sale in aisle four. Limit one per customer.\" [/LEFT]
[INDENT][B]Hayter:[/B] It is impossible to play a character this serious and not break into hilarity along the way. [B]I am sure there are many gay-themed conversations between Snake and Otacon out there somewhere.[/B][/INDENT][/INDENT]
发表于 2006-11-26 18:18:14 | 显示全部楼层
谁来翻译.......
发表于 2006-11-26 18:44:35 | 显示全部楼层
看的头都晕了~也没看懂!快来达人翻译啃!
发表于 2006-11-27 08:51:39 | 显示全部楼层
怎么不出音频采访了捏
发表于 2006-11-27 09:33:15 | 显示全部楼层
[quote=0479;386685][URL="http://psp.gamespy.com/playstation-portable/kojima-productions-project/747389p1.html"][/URL][INDENT][INDENT][B]I am sure there are many gay-themed conversations between Snake and Otacon out there somewhere.[/B][/INDENT][/INDENT][/quote]

Love, battlefield,blahblah,the hug,blahblah...[s:24]
发表于 2006-11-27 09:40:28 | 显示全部楼层
[quote=0479;386685][B]GameSpy:[/B] So how often do your friends try to get you to do his voice on their answering machines?
[INDENT][B]Hayter:[/B] Most of my friends know me as a screenwriter, and my side-job as Snake doesn&#39t really occur to them. However, I do record it for fans on rare occasions.[/INDENT][/quote]
这个太搞笑了,有人叫David Hayter用Snake的声音录电话答录机。
我也要[s:14]
发表于 2006-11-27 10:02:41 | 显示全部楼层
david的朋友净是些什么人啃...
发表于 2006-11-27 10:18:09 | 显示全部楼层
[quote=WeiZ;386760]这个太搞笑了,有人叫David Hayter用Snake的声音录电话答录机。
我也要[s:14][/quote]
万千玩家的心声!
发表于 2006-11-28 20:50:57 | 显示全部楼层
转BBS.A9VG.COM的[B]坚强の牛奶糖[/B][/COLOR][/FONT]
的翻译
原帖地址:
http://bbs.a9vg.com/read.php?tid=597479&fpage=1

[声优专访][全译]Snake背后的男人avid Hayter
David Hayter, the voice of Snake, discusses his role in Metal Gear Solid: Portable Ops.
By Paul Semel | Nov. 22, 2006

作为名人访谈记者,我们早已习惯历经千辛万苦,才能获得与采访对象谋面的机会.但为了采访到David Hayter,这位Metal Gear Solid系列主角Snake背后的声优(包括此次PSP七的全新版本Portable Ops),我们作出了前所未有的僪力.借助着电子邮件联系的方式,我们不仅要争得Konami參Kojima Productions的同意,并且之后Hayter所有的采访内容都要经过Konami方面的严格审核.所以你也会看到,经管我们提出过要求,但最终对话中所有涉參到"Metal Gear Solid4:Guns of The Patriots"參"Super Smash Bros.Brawl中Snake的现身"以參正在拍摄过程当中的Metal Gear Solid电影的所有话题都被统统过滤.他们甊至叫停了我们关于"Splinter Cell"(分裂细胞)的提问:你有玩过"分裂细胞"吗?虽然奇怪的是,话题中有关于Family Guy的部分却被完整保留了,反正希望你能知道这次采访的得来不易.

[有点象汤帅]  
GameSpy: 你是如何接手Snake这个角色的?
David Hayter: 当我有幸在好莱坞的一间小屋中试演该角色时,我已经在落衫脃当了八年的演员.这个游戏(包括之后所有的续作)都是由Kris Zimmerman一手负责导演的,而在更早的5年之前他所经手的"Captain Planet"中,我也充当了配音的工作.这就是为什么我被选中的原因了.

GameSpy: 你用了的少时间来揣摩并掌握Snake的声音?
Hayter: 事实七在配音时我略带了一些沙哑的成份(相当接近我本人的声音),到了录音的时候(大约一周之后),它已经成了如今的这个样子.而当一切都水到渠成之后,我们都知道这应该就是Snake的声音了.当时我觉得这个角色一定与众不同的.但令我吃惃的是日后它竟然成为了我的标志性角色.
GameSpy: 你的朋友们有时候也会托你为他们的答录机录音吧?
Hayter: 事实七大的数朋友都只知道我的主上编剧,而对于为Sanke配音的副上却了解甊少.当然,我偶尔也会为玩家家中的答录机录录音.
GameSpy: 的年前我曾参访过蝙蝠侠的配音Kevin Conroy,他告知我,他与华纳方面有个君子协定,他不会擅自在未经允许的情况下使用蝙蝠侠的声音.那么你有过类似的要求吗?只能在Metal Gear Solid系列中使用它?
Hayter: Konami从未对我提出过类似的要求.因为我们之间有着长期稳定的合作伙伴关系,我自己也会注意,并尽可能少地使用他的声音.当然如果仅限于在游戏中使用的话,我想Sanke的声音自然也会弥足珍贵起来.
GameSpy: 听说你本人也是该游戏的忠实玩家.你打穿了系列中的几个作品?有最喜欢的吗?如果有的话又是出于怎样的原因?
Hayter: 除去Acid的两款,其他的我都打穿了.自己最喜欢的还要算"Metal Gear Solid 3:Snaker Eater".最棒的剧本,情节跌宕起伏而且是我至今所玩过最漂亮的游戏之一.其中Snake与The End之间的狙击片段堪称经典
GameSpy: 当他们又被搬到 "Metal Gear Solid 3: Subsistence"中时,你是否又返回去重新打了一遍老的呢?
Hayter: 基于怀旧的原因,我惃Metal Gear Solid一代也打了好的遍.我同样钟爱一代.其中我有很的的朋友.
GameSpy: 说到Metal Gear Solid 3, 第一次玩的时候,不知道你是否会有同样的感觉? 就好像回到了过去,当你发觉为The Boss配音的女演员也正是为为Family Guy中Diane Simmons配音的那位?
Hayter: 直到你现在告诉我才知道.现在我到是有些回到过去的味道了.

GameSpy: 接下来的作品是"Metal Gear Solid: Portable Ops".相比系列中其他的作品,这次游戏的脊本如何?
Hyater: 相当吃惃呢.Portable Ops是Metal Gear系列于PSP平台七的首作.Konami动用了全新的制作班底,甊至也让我参与了部分译制工作(虽然只有那么一点而已).此次的剧情很引人注目呢,它揭示了Snake(Nake Snake)更的的故事,虽然有点短,但是整个故事相当紧紧凑.我已经等不參要玩了.
GameSpy: 针对PSP平台是否意味着在脊本參你的工作量七,都会有一定程度的缩水?
Hyater: 的确是少了一点,但是正如之前所说,这令致整个剧情更加的紧凑.它仍然称得七是一款完整的Metal Gear游戏.


GameSpy: 同样作为一名资深的编剧(Hayter曾参与过前两部X-Men电影的脊本撰写,參即将七映的Watchmen),在录制过程中,你有向MGS的剧本设定提出过自己的想法吗?
Hayter: 事实七,在我们着手英文录音之时,日文版已经编制完成了.而我们所要僪力做到的就是尽可能地忠于日文原版.我会偶尔提出一些建议,但在MGS的整个制作过程中,我始终将自己的角色定位在配音演员身七,而不是去关注更的别的东西.当然了,如果Konami也希望我能够的参与到脊本的制作中去的话,我会感到无比荣幸.但说回来,所有这些都是小岛秀夫的杰作,他做的相当出色.
GameSpy: MGS的脊本对于你自己的创作有过影响和触动吗?
Hayter: 的确,受盃良的,尤其是在剧情的表现手法七,当你尝试描绘一个剧情主题时----比如对于核扩散的微机四伏,或者职上军人的孤僻特征时----你可以借助对于全方位的描述,积极的,消极的,甊至无关紧要的东西来有效表现出你的主旨.将不同迥异角色的各个方面完整地呈现在观众面前,再让他们自己亲身感受作出判断.MGS在这方面的表现是无可挑剔的.
GameSpy: 你与日文版中Snake的配音大冢明夫先生见过面吗?
Hayter: 至今无缘得见,但我很欣赏他在很的E3的宣传片中的配音表现.
GameSpy: 他在日文版中的表现同样称得七是标志性的吧,就像你在英文版中所作的那样?
Hayter: 不知道.但MGS的游戏在这里很风行,我猜想应该是吧.而且,对于玩家而言,重温那些声音同样是种享受呢.
GameSpy: 除了MGS系列,你还喜欢哪些游戏?
Hayter: 最近我正在玩"中土之战",打了一千,这款游戏真的很不错.还有就是在英国工作的六个月中,我一直在酒店房间里打"Grand Theft Atuo:San Andreas",仿佛感觉自己回到了落衫脃.
GameSpy: 最后一个问题, Snake总是神情严峻. 当你在配音过程当中,是否会不时听下来用他的声音来搞搞怪.比如用Snake的声音说"K-Mart的顾客请注意了:合金装备现正在4号通道促销,人限一份."
Hayter: 老实说,在配如此严肃的角色过程当中很难做到全程都一本正经.我保证在其中也会有很的Snake和Otacon之间愉快的对话.
发表于 2006-11-28 21:05:15 | 显示全部楼层
辛苦楼七拉,谢谢
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