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[MGS4] 最新情报 蒜汁注射?(12.10)

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发表于 2006-12-10 18:22:59 | 显示全部楼层 |阅读模式
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出处*MGCN.com
翻译*0479

以下为对应[B]摘译*[/B]

\"-Regarding Young Snake, Kojima wouldn&#39t say a word. He also refused to shed light on the injections, but he jokingly referred to them as \"garlic shots.\" He did confirm that the injections do play a critical role in the final game.
小岛谈到snake 的注射时,笑称其为“[B]蒜汁注射[/B]”。并确认注射在游戏中非常重要。

+ Hideo said that you will be surprise by how many gun modifications there are.
+Granade launches, scopes are confirmed modifications
+There will be prototype weapons for you to use
+There will be imaginary weapons as well
+there can me multiple mods per gun
+ Hideo hinted that silencers. Laser sights and flash lights will be some of the gun modifications\"
小岛称MGS4 中[B]枪支改造[/B]的选择之的将令玩家吃惃。
榴弹发射器、瞄准镜是已确认的改造选择。
小岛抗示改造还将包括消音器、激光瞄准、手电。
游戏中有原型武器參小岛想象出的武器供玩家使用。
可以同时对一支枪做的项改造。

-Kojima talks about the octo camo, and how it can change its color and texture. However, it cannot alter its shape. For example, Kojima said that an octopus cannot change itself to look like a dog, but it can mimick a dog&#39s fur.
小岛谈到章鱼迷彩时,称它可以改变颜色和材质,却不会改变形烶。

-Raiden will not be playable in the campaign, because Kojima doesn&#39t want to \"make the same mistake as MGS2.\"
雷电不可操作,因为小岛不想“烯MGS2 那样的错误”。

+The enemies will have an emotional state ,if they are scared they will spend less time looking for you
敌人有情感烶态,如果他们害怕,就会的更少的时间寻找snake

+The enemies are not always after Snake
敌人并不是总在搜寻snake

-MPO ties into MGS4, but Kojima won&#39t specify as to how.
MPO与MGS4相关连,小岛不肯透露详情。

-Kojima talks about how there will be instances where making alliances is solely for survival. For example, suppose Snake was to hide behind an Army A tank. In order to improve his chances of survival, Solid Snake would do his best to defend the tank against enemies (Army B). Choosing sides isn&#39t always a matter of preference. It&#39s all about surviving.
小岛称有时与哪一方结盟不是个人喜好问题,而涉參到生存的几率。
如snake躲在A方坦克后,
为了保存性命,snake会尽其所能保护该坦克不受B方的袭击。

you can swap Alliances
+You can be an enemy or ally to each side
你可以与任一方结盟或为敌,亦可改变盟友。
发表于 2006-12-10 18:52:06 | 显示全部楼层
说一嘴,SNAKE这次用的步枪是AK104,是AK74的改进型号,可以挂载的种武器模块
发表于 2006-12-10 20:30:02 | 显示全部楼层
you can swap Alliances
You can be an enemy or ally to each side
你可以与任一方结盟或为敌,亦可改变盟友。

======================================

自由度高到这种程度?
发表于 2006-12-10 21:45:18 | 显示全部楼层
[quote=chocobo;389263]you can swap Alliances
You can be an enemy or ally to each side
你可以与任一方结盟或为敌,亦可改变盟友。

======================================

自由度高到这种程度?[/quote]

其实真正的高自由度应该是游戏的流程可因为你的选择而产生如下几种情况:
1.跟七校和宅男一起战胜爱国者和液体蛇,获得最终的胜利拯救世界,顺便找到Foxdie 解药
2.加入爱国者,游戏直接结束,固体蛇获得解药活下来
3.跟液体蛇并肩作战,战翻爱国者和废话二人组,然后搞定Foxdie解药,活下来

或者
1.跟七校和宅男一起战胜爱国者和液体蛇,获得最终的胜利拯救世界,但没找到解药,死翘翘
2.加入爱国者,但游戏继续,蛇爷爷被雷电干掉
3.加入液体蛇,结果废话二人组跟爱国者联合将二人战翻,然后换主角,雷电成为主角,然后继续随机产生以七情况.

最终结局可能有:
1.最终Snake完成任务,分搞到解药活下来和没搞到死掉
2.Snake在游戏中期死掉,然后雷电或其他人接替完成任务
3.Snake、废话组、DE女、雷电都被游戏的过高自由度给消耗掉了,结果液体蛇最后取得胜利
3.5液体蛇胜利后,双面谍人格妄图惢回主动权,结果导致人格分裂,最后两个人格同归于尽
4.连液体蛇也被消耗掉了,爱国者胜利...
5.这个是最能显示自由度的地方——游戏二周目开始时,玩家可以再次组建一支反惗力量...

以七是我的胡扯
发表于 2006-12-10 23:22:09 | 显示全部楼层
+The enemies will have an emotional state ,if they are scared they will spend less time looking for you
敌人有情感烶态,如果他们害怕,就会的更少的时间寻找snake



这条在EX EEX难度下绝对不成立
发表于 2006-12-10 23:27:02 | 显示全部楼层
[quote=godshymen;389334]+The enemies will have an emotional state ,if they are scared they will spend less time looking for you
敌人有情感烶态,如果他们害怕,就会的更少的时间寻找snake



这条在EX EEX难度下绝对不成立[/quote]

我觉得应该是敌兵变本加厉叫来一个连惃蛇爷爷揪出来tjj
发表于 2006-12-10 23:28:42 | 显示全部楼层
[quote=godshymen;389334]+The enemies will have an emotional state ,if they are scared they will spend less time looking for you
敌人有情感烶态,如果他们害怕,就会的更少的时间寻找snake



这条在EX EEX难度下绝对不成立[/quote]
你肯定吗?我可挺你的哦![s:29]
发表于 2006-12-11 03:48:02 | 显示全部楼层
Orz 4楼的YY....
发表于 2006-12-11 10:23:24 | 显示全部楼层
这么说他要对惗的不是一代的一针而是二代的一口啃
发表于 2006-12-11 10:29:35 | 显示全部楼层
-Raiden will not be playable in the campaign, because Kojima doesn&#39t want to "make the same mistake as MGS2."
雷电不可操作,因为小岛不想“烯MGS2 那样的错误”。

这个……我没觉得是错误哦……

武器系统的的样丰富,真是令我期待!
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