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发表于 2009-1-6 22:58:04
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Guns of the Patriots’s most important accomplishment (plot-wise, at any rate) is the precise manner in which it reframes and clarifies Snake Eater’s story. The strand that binds the two games in this particular diptych is the fact that, in each, the ”real sequence of events” is something that transpires in the background, never once referred to in the game’s forward progression. In Snake Eater we see the foundation of a secret organization, motivated by the desecration of a hero’s body, then in Guns of the Patriots, its dissolution, also due to the outrage over a dead warrior’s body being defiled. I wonder, though, how greatly the inability of the player to be a “mover and shaker” in the plot contributes to the games’ odd sense of inertia which settles in occasionally.
Metal Gear Solid 4 is built on solid theoretical ground, which is good, because the story’s presentation itself is more than a little unsatisfying. My initial reaction to Snake Eater was that although it may have been overly familiar, predictable, and barren, it was still clean, coherent, and compellingly presented, and these can be important virtues in their own right. [B]Guns of the Patriots is often sloppy and muddled, rambling, obfuscatory, unnecessary, and riddled with plot holes[/B]. Oddly enough, despite what others may say, this is the first time I think that’s ever been true about a game written/directed by Hideo Kojima, his work having always struck me as being noticeably efficient and tightly constructed. I’m reserving my grousing on various plot points for the final paragraph, but for now it should be pointed out that [B]the game is prone to the great evil of gigantism[/B], both in its spectacle (when Liquid is taken on the Volta River, count the number of shots of soldiers massing, circling, aiming, etc.) and verbosity (the final “conversation” in the game has so many pointlessly portentous remarks that it seems like there should be a whole new game to evenly space them out). Two of the most interesting characters of all, [B]Raiden and Ocelot, are brusquely shunted to the side[/B] for the duration—the former used as an easy out whenever it seems the narrative is dead-ending, the latter apparently “assimilated” and destroyed. Other characters seem to appear just for the sake of a roll-call. |
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