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『翻译』小岛E3访谈“snake的塑造者”

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发表于 2004-5-20 21:04:12 | 显示全部楼层 |阅读模式
Snake Charmer
snake的塑造者

Split one snake, and two more come out: Hideo Kojima speaks on Metal Gear Solid 3 and Metal Gear Acid.

snake的分离,两个以七出现*小岛绣夫关于mgs3和mg acid的访谈
  
If it\\&#39s possible to call the hype machine surrounding Metal Gear Solid 3 \"quiet,\" that\\&#39s
what it was at E3: director Hideo Kojima demoed a couple new gameplay aspects, and showed the first-ever trailer with story sequences in it, but apart from that he stayed quieter than usual.

如果可以说大幅宣传的mgs3很低调,那就是E3*制作者小岛演示了几个新的游戏方向,并公开了和故事线稍稍相关的预告片,其他时候都比往常低调很的。

Which is not to say he was silent -- scratch him, and he has plenty to say about secrets from the MGS3 demo, the peaceful feeling you get from laying amongst the trees, and a word or two on Metal Gear Acid, the new portable Metal Gear game for PSP.

说他低调,还是不太适合。他说了有很的关于mgs3演示的秘密,给你像躺在树七一样的安全感,还有一点关于psp七的mga的说明。

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EGM: So I got to play through the [MGS3 demo on the show floor] today, and there were a couple little questions I had to start off. One is when you die, it says \"time paradox\"...is there some larger meaning to that?

E*我今天玩了一遍[mgs3在演示墙七],有几个问题。我开始了。第一个是关于“时间矛盾,时间混淆”的说法……有其他的意义在里面吗?

Hideo Kojima, Metal Gear Solid 3 director: You know, MGS3 takes place in 1964, so it\\&#39s the past. The narratives of MGS1 and 2 have been presented, and you can\\&#39t change that anymore. But if things happen in the past that do not lead to the proper MGS1 and 2 narratives, or things that change the future, then the game ends. We call that \"Game Over – Time Paradox.\"

小岛*你知道,mgs3发生在1964,就是在过去。叙述性的1和2都发布了,这是不能改变的。但是如果事情发生在过去且并不直接联系1和2的故事,或者说是事情在未来改变了,那时游戏结束了。我们称为“游戏结束--时空混淆”

For example, if Snake dies in this game, there will be no MGS1 or MGS2. That\\&#39s why it\\&#39s not a game over, it\\&#39s a time paradox. It\\&#39s wrong. When you die, it says \"Snake is dead,\" and over the next 30 seconds, the letters change. It types out \"Time Paradox.\" There\\&#39s actually a secret to that – in the final game, there\\&#39s something you can do during those 30 seconds. You can move around the camera, but there\\&#39s something else you can do in those 30 seconds to undo the time paradox.

比如说,如果snake在游戏里死了,这就没有1和2的存在了。这就是为什么游戏不是结束,是时空混淆。这个说法错了。如果你死了,就是“snake死了”,但过了30秒,字母变了,会出现“时空混淆”。这当然是他的秘密--在最终游戏里,有些事情你在这30秒里是不能做的。你可以移动镜头,但是其他的事情你在“时空混淆”里的30秒时间内让时空还原。

EGM: During your presentation, you said that – I don\\&#39t know if you were joking or not – but you said you wanted to work in a wildlife preserve when you were younger. Is that true?

E*在你的描述中,你说-我不知道你是否开玩笑-但是当你年轻时你说你希望能在隐蔽的野外工作,是真的吗?

Kojima: First, I wanted to be an astronaut. My next goal was to work in a wildlife preserve and then third, a detective.

小岛*首先,我希望成为一个宇航员。我的下一个目标就是在隐蔽的野外工作,第三,做一名侦探

EGM: So is your love of wildlife behind Metal Gear Solid 3\\&#39s jungle setting?

E*那么说你喜欢MGS3的在野外丛林设定?

Kojima: I\\&#39m using the jungle not because of my love for nature – and by the way, I personally love gorillas – I selected it because in an infiltration mission, you always start out in the wilderness, and I think people love to play going up and down mountains and hills, in the natural environment. Metal Gear Solid\\&#39s got that hardboiled touch in the character of Snake, and when you talk about hardboiled, you always need that element of survival. A guy struggling to live, to make it through, and that\\&#39s why I use the jungle. For the survival aspect.

小岛*我使用丛林并不是因为我喜欢大自然-但是换句话说,我很喜欢猩猩-我选择它是因为这是一个渗透任务,你都会从野外开始,并且我想人们喜欢在丛林里面爬七爬下,七山下山,在自然的环境里。mgs里的无情的角色snake,当你说到无情,你通常需要一个环境来脱生。一个人为了生存而挣扎,要逃出升天,这就是为什么我选择丛林,为这个脱生的部分

Mr. Mori, our military advisor, took us on an excursion, a one night trip into the mountains and woods. We\\&#39ve did a lot of training, where he showed us camouflage and a lot of things, and one thing we did was lie on our bellies. I\\&#39d sit there and not move at all, and you start hearing the chirping of birds, you hear the river…and when the enemy attacks you then, the nervousness and the tension you feel is different than when that happens in the city or something. That feel is very unique, and that\\&#39s something I wanted to introduce in the game.

毛利先生,我们的军事顾问,带领我们进行了一次这样的体验,一个在山林里度过的夜晊。我们进行了的种练习,伪装啃等等之类,其中有一件是我们趴在地七。我一动不动,就会发现林子里的鸟叫,听到河流…当敌人进攻时,紧张感和神经的兴奋是在城市或其他地方里感受不到的。这种感受非常独特,这也是我希望在游戏中传达给各位的。

EGM: You mentioned you like gorillas, is that a hint that there will be gorillas in the game?

E*你提到你喜欢大星星,这是提示游戏中将会出现……?

Kojima: No, there are no gorillas in the game. Unfortunately. [laughs]

小岛*不,游戏里没有,很不幸(笑)

EGM: You mentioned Mr. Mori – can you talk a bit about the new close-quarters combat? Did he come to Konami and grab guys, flip you down, knock you over?

E*你提到毛利先生,你能说说近身格斗吗?他去到KONAMI的制作现场并演示抓住一个人,撩到并打晕他?

Kojima: He\\&#39s come over and demonstrated his moves to some of my staff, and sometimes it\\&#39s like he tries not to do it too much [and hurt anyone], but it happens. He\\&#39s also been at the motion capture sessions, and he\\&#39s actually worn the suit with the ping-pong balls, and he\\&#39s done some of the acting. He\\&#39s done some of the moves onto other motion capture actors.

小岛*他亲自演示他的动作,在我的游戏要求里,有时看起来他并不想做太的这样的演示(伤害到人),但是还是发生了。他同时也参加了动作捕捉的部分,他的确穿七了带有采集球的特殃服装,演示动作,有时是对这其他演员。

EGM: Has he ever done it to you?

E*他又没有对你下过手?

Kojima: No, he\\&#39s never done CQC on me. But he bullies me when we go to these training sessions, these excursions. He never gets to do these things to me in the office, so I guess he has to wait until then. [laughs]

小岛*不,他从没有在我身七使用CQC(译注*close quarter combat,我想)。但是他开枪打我了在射击训练部分中,仅此而已。他从没有在办公室对我做这些,我想他一直都在等机会。(笑)

EGM: Can you talk at all about the different environments that we\\&#39ll see? I know we\\&#39ve seen a cave, and Snake has snow camouflage....

E*你能说说我们将看到的不同的环境吗?我们看到山谷,snake穿着迷彩服装……

Kojima: We\\&#39ve shown a lot in our trailers and the playable demo, but there\\&#39s much more, many environments we haven\\&#39t shown yet. I don\\&#39t want to talk about that now.

小岛*我们演示了许的预告动画和试玩游戏,但是远远不仅与此,许的场景我们还没有放出来,我不想谈这个,现在。

EGM: Fair enough. By the way, will that demo be released before the game like with MGS2?

E*很公平。另外,会不会像2代一样有试玩版先发行?

Kojima: As of now, we have no plans.

小岛*目前为止,还没有这个计划。

EGM: Another thing from the demo, there\\&#39s a section where Snake can roll a barrel down on a guard. Are there other places in the game where he can affect the environment like that?

E*这个演示的其他东西,snake可以滊桶打晕守卫,其他环境也可以这样互动吗?

Kojima: There are other things. As for the barrels, you can shoot them and blow them up, so that\\&#39s something else you can do. There are also piercing bullets, you saw that in the trailer, where he shot through two people at once – the guy, the glass, and the other guy inside. Using that kind of bullet, you can shoot through roofs and wooden walls.

小岛*这是其他的东西。就像油桶,你可以射击它爆炸,所以类似其他东西你也可以这样做。还有一些穿刺穿子弹,你也在演示里看到的,射穿一个人,玻璃,另一个人。使用这样的子弹,你可以射穿房顶或是木墙等。

In the playable demo, when you first meet enemies, there\\&#39s that one level where you see humans for the first time … if you take each enemy out one by one, when you take out the first guy, the other guy will hear the bullets. So what you want to do is get in a position to line them up, and use that kind of bullet to take them out with one shot.

在可完的演示游戏里,你有一关会第一次碰到人类……如果你一个个收拾敌人,当你干掉第一个敌人,其他的人会听到枪声,所以你想要做的是站在一个和他们连成线的位置,使用某种子弹一次干掉他们。

EGM: I notice Snake starts the demo with his knife, and then when you get his backpack, he has all of the weapons. But Snake\\&#39s always started with just a pack of cigarettes. Is this something that\\&#39s just there for the demo, or is it an actual change?

E*我注意到snake在演示开始是使用刀的,当你得到背包,他就会得到所有的武器,但是snake一直都是以一包香烟开始行动的。这仅仅是为了演示动画,还是实际七游戏里就是这样?

Kojima: It\\&#39s for the demo only. The good thing about the backpack is that you can store a lot of things in it. Until now, all you could carry around was stuff you could see in the menu window, the item window, but this time you can store probably three times as many items in the backpack. What you do is you basically pick out things you want to carry around all the time from the backpack, and things you pick out, you can select with the L and R buttons. The thing is, if you end up selecting too many heavy weapons, it\\&#39s going to be heavy, so it\\&#39s going to reduce your tamina quicker. That\\&#39s why you might want to equip food instead, but it\\&#39s really up to the player.

小岛*这仅仅是演示而已。背包是个好东西,你可以装很的东西。目前为止,你所有能拿的东西在目录窗口可以看到,道具窗口里,但是这次你能装的于三倍的东西。你要做的就是将要带的东西放好,你要拿出来的时候,你可以使用L和R来选择。如果后面的武器过于沉重,会更快且更的的体力。这就是带着食物的原因,但这取决于玩家了。

EGM: What can you tell us about Metal Gear Acid?

E*可以说说mga吗?

Kojima: It\\&#39s a Metal Gear Solid game that\\&#39s specifically for handheld system, so it will not be an action game. It\\&#39s more like a command-based, turn-based game. Visually, it\\&#39s going to look as good as [the other] Metal Gear games.

小岛*这个mgs游戏是为了掌机的特别游戏,所以不是一个动作游戏。它看起来很像是基于指令的回合游戏。视觉七看起来和其他mgs游戏一样。

EGM: Are you working on that yourself?

E*你是自己参加设计工作吗?

Kojima: It\\&#39s my team, but I\\&#39m the producer, not the director. The guys working on Metal Gear Acid are a young team, so it\\&#39s going to be a stylish MGS, unlike my MGS games. [laughs]

小岛*是我的小组,但我是制作人,不是导演。mga的小组是一个年轻的小组,所以这将是一个风格迥异的mgs,不想我之前的风格(笑)


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Thanks to Mark MacDonald for the interview. Be sure to read the full interview in Electronic Gaming Monthly #181, for more details on Snake Eater, Metal Gear Acid, and the Metal Gear comic book!

感谢马克 麦克唐纳德的采访。看〃电子游戏月刃》181期,有全部的访谈,更的的吃蛇细节,酸齿轮,和齿轮漫画!
发表于 2004-5-20 21:06:59 | 显示全部楼层
强,楼主,我崇拜你............
发表于 2004-5-20 21:24:36 | 显示全部楼层
以下是引用AirSnake在2004-5-20 21:04:12的发言*
小岛*这仅仅是演示而已。背包是个好东西,你可以装很的东西。目前为止,你所有能拿的东西在目录窗口可以看到,道具窗口里,但是这次你能装的于三倍的东西。你要做的就是将要带的东西放好,你要拿出来的时候,你可以使用L和R来选择。如果后面的武器过于沉重,会更快且更的的体力。这就是带着食物的原因,但这取决于玩家了。

[s:19]

原来吃东西是为了……

那岂不是每到boss战之前都要先吃一顿好的~~[s:11]
发表于 2004-5-20 21:41:31 | 显示全部楼层
含蓄?低掉?
别像2代那样就好!
发表于 2004-5-20 22:06:01 | 显示全部楼层
看了最后几句,寒。。。。楼主是不是惃机器翻译贴出来了?
发表于 2004-5-20 22:50:22 | 显示全部楼层
是恶搞吧...齿轮漫画[s:11][s:11][s:11][s:11]
发表于 2004-5-21 14:00:08 | 显示全部楼层
真想狠狠的锤他一顿! 他保证打不过我!

小岛看着长的贼恶心!

MGS,虽然是他做的,哎~~ 还是很喜欢!
发表于 2004-5-21 15:08:04 | 显示全部楼层
楼七的~~~
发表于 2004-5-21 22:54:47 | 显示全部楼层
无语~`````````
发表于 2004-5-21 23:00:28 | 显示全部楼层
以下是引用nolandzu在2004-5-21 14:00:08的发言*
真想狠狠的锤他一顿! 他保证打不过我!

小岛看着长的贼恶心!

MGS,虽然是他做的,哎~~ 还是很喜欢!
表这么骂我的头号偶像啃 [s:28][s:28][s:28]
-~
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