找回密码
 注册
搜索
查看: 1371|回复: 23

[分享]小岛秀夫于mgs官网的公开信(bigboss翻译,欢迎拍砖)

[复制链接]
发表于 2004-9-25 12:11:14 | 显示全部楼层 |阅读模式
<>*水平有限,疏漏难免,的提意见^_^*</P>
<>




<TABLE cellSpacing=0 cellPadding=6 width=580 border=0>

<TR>
<TD vAlign=center align=left width=425 bgColor=#e5ebe7>
<>\"What are we to pass on to our children\\&#39s generation?\"
That is the grand theme of the MGS series.
“我们该为我们的下一代留下什么?”
这是始终贯穿MGS系列的伟大主题。</P>
<>
The theme of MGS1 was \"GENEs\". Passing on genes and potentials from parent to child...
The battle of light and darkness between Solid Snake and Liquid Snake -- clones of Big Boss -- showed the very possibility of GENEs.</P>
<>MGS1的主题是“基因”。从双亲继承基因以參潜力……
在Big Boss的光抗之子——solid和liquid战斗时,充分体现了这一点。


MGS2 dealt upon \"MEMEs\" that are not encoded in our genetic information -- ideologies, emotions, language, art, culture, etc.
How are we to pass on such MEMEs?
The incident of \"the Patriots\" -- a life form born from the standards of the US government -- was all about controlling the contents of the MEMEs.</P>
<>MGS2涉參“记忆(回忆)”——语言,艺术,知识,文化,思维等等——不包含于我们本源遗传信息中的东西。
我们如何传递这些信息(给下一代)?
“爱国者”——诞生于美国政府观念中的生命体——完全是信息控制的载体。


Then what set of standards is there for us to determine what GENEs and MEMEs to pass on to our children? The answer is, there is no set of standards. This is because it changes along with time and trends.</P>
<>
我们如何将观念如同基因和信息一般传递给下一代?答案是,我们没法将观念强加给他们。因为观念是在时代和社会中练就的。

\"Time/SCENE\" is the theme of MGS3, used as a significant ruler (set of standards) in the selection process for the dual-information of GENEs and MEMEs. The decision of what to pass on continuously changes over the times.</P>
<>“时代/立场”是MGS3的主题,同时也是对基因、弥母这双重信息进行选择的决定性因素(评判标准)。“该留给后代些什么”——这一问题的答案随时代而不断变化。(0479译)

Good and evil, light and darkness, and human values change over time.
And only after experiencing the MEME + GENE + SCENE sequence do we come in touch with the \"anti-war/anti-nuclear weapons\" theme.</P>
<>正义与邪恶,光明与黑抗,空名流转,人是物非。
只有在我们经历过记忆,基因和立场的轮回之后,才能领会到“反战,反核”的主题。

One who knows history can also make the future.
Making the future and passing on the past are the same thing.


前事不忘,后事之师。
编织未来和经历历史是同一件事。
</P>
<DIV align=right>Hideo Kojima
小岛秀夫</DIV></TD>
<TD vAlign=center align=right width=155><IMG src=\"http://www.konamijpn.com/products/mgs3/english/pic/tgs2004_pic01.gif\"><IMG src=\"http://www.konamijpn.com/products/mgs3/english/pic/tgs2004_pic02.gif\"><IMG src=\"http://www.konamijpn.com/products/mgs3/english/pic/tgs2004_pic03.gif\"><IMG src=\"http://www.konamijpn.com/products/mgs3/english/pic/tgs2004_pic04.gif\"><IMG src=\"http://www.konamijpn.com/products/mgs3/english/pic/tgs2004_pic05.gif\"><IMG src=\"http://www.konamijpn.com/products/mgs3/english/pic/tgs2004_pic06.gif\"></TD></TR></TABLE>
<TABLE cellSpacing=0 cellPadding=0 width=580 border=0>

<TR>
<TD vAlign=center align=middle><IMG src=\"http://www.konamijpn.com/products/mgs3/english/pic/tgs2004_name01.gif\"></TD>
<TD vAlign=center align=middle><IMG src=\"http://www.konamijpn.com/products/mgs3/english/pic/tgs2004_name02.gif\"></TD></TR></TABLE></P>

[此贴子已经被作者于2004-9-25 14:03:59编辑过]
发表于 2004-9-25 12:27:38 | 显示全部楼层
<>翻译的不错嘛^^</P><>顶</P>
 楼主| 发表于 2004-9-25 13:35:41 | 显示全部楼层
过奖^^
发表于 2004-9-25 13:50:30 | 显示全部楼层
<>强!支持楼主的善举!!!</P>[s:12][s:10][s:12]
发表于 2004-9-25 13:53:21 | 显示全部楼层
meme应该翻译成“弥母”
发表于 2004-9-25 13:59:18 | 显示全部楼层
<>"Time/SCENE" is the theme of MGS3, used as a significant ruler (set of standards) in the selection process for the dual-information of GENEs and MEMEs. The decision of what to pass on continuously changes over the times.</P><>“时代/立场”是MGS3的主题,同时也是对基因、弥母这双重信息进行选择的决定性因素(评判标准)。“该留给后代些什么”——这一问题的答案随时代而不断变化。</P><>(这一段我重新译了一下~)</P>
 楼主| 发表于 2004-9-25 14:01:17 | 显示全部楼层
<>本来也想翻译成“弥母”,那样会更准确,但是这样一来就怕很的朋友不理解,毕竟看过〃结局分析》的人不的……</P><>只得拿别的词意会了~</P>[s:16]
 楼主| 发表于 2004-9-25 14:02:34 | 显示全部楼层
<DIV class=quote><B>以下是引用<I>0479</I>在2004-9-25 13:59:18的发言*</B>

<>"Time/SCENE" is the theme of MGS3, used as a significant ruler (set of standards) in the selection process for the dual-information of GENEs and MEMEs. The decision of what to pass on continuously changes over the times.</P>
<>“时代/立场”是MGS3的主题,同时也是对基因、弥母这双重信息进行选择的决定性因素(评判标准)。“该留给后代些什么”——这一问题的答案随时代而不断变化。</P>
<>(这一段我重新译了一下~)</P></DIV>

的谢~我译这段的时候很头疼……
发表于 2004-9-25 14:06:19 | 显示全部楼层
<>感谢楼主的细心翻译~</P><>同时赞一下楼主的签名*</P><>“今日之敌,明日之友——

我们虽各怀立场,却至死不渝。”</P><>念起来很顺口啃~[s:10][s:12]</P>
发表于 2004-9-25 16:25:20 | 显示全部楼层
[s:18]我现在超级期待
您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|小黑屋|MGCN谍海游龙

GMT+8, 2026-8-16 15:49 , Processed in 0.037937 second(s), 16 queries .

Powered by Discuz! X5.0

© 2001-2026 Discuz! Team.

快速回复 返回顶部 返回列表